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Fix invalid bindings for the editor action set Configuring the VR Editor for standalone devices Update the gradle build config to include the openxr editor apks Configuring the VR Editor for standalone devices Add a Meta OS splash screen for the Godot XR Editor - Leverages the Meta OS splash screen functionality: https://developer.oculus.com/documentation/native/android/mobile-splash/ - Fix rebase merge issues Add scrolling capability to the controller pointer Fix issue causing tracking to break when running `DocTools::generate(...)` The issue is caused by the creation of a second `OpenXRInterface` instance. This previously caused the `openxr_api` instance to override its `xr_interface` reference with an instance that was not completely initialized. The fix consisted in moving the `openxr_api` instance setup within `OpenXRInterface::initialize()` ensuring that the `openxr_api` instance is configured with an initialized instance of `OpenXRInterface`. Fix merging issues Remove pico build logic due to inability to test & validate Update labeling for the Godot XR Editor Enable ability to launch the Godot Editor immersive window from the 2D project manager
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