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I can't find docs about that. So far I can see the following types of sound section formats: Type FF2R:
A problem this type of format has is that duplicate keys (aka sounds) won't be recognized and only the last declared key with value will be loaded. Old FF2 type:
This one takes a lot more space to declare everything, but doesn't suffer from the issue I explained for the first type. So question is, when a boss uses one sound which must be played by more than one slot, what to do? Use old sound section format? |
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It's not possible to reuse the same sound while using the new format so the old format would be needed, this is due to how ConfigMap works.
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It's not possible to reuse the same sound while using the new format so the old format would be needed, this is due to how ConfigMap works.
You can mix match old and new formats in the same section if you just want to use the old ones for the dedicated sounds.
Below is a list of all possible sound formats: