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Known Bugs:
mod crit type on bosses
override normal critical(ex. headshot, flare).Fix:
In
CTFGameRules::ApplyOnDamageModifyRules
, if damage type hasDMG_CRIT
, critType will change to 2(Crit_Full).In FF2R, if
OnTakeDamage
library doesn't exist, check damage type is DMG_CRIT. But library exist, only check critType.But most situation need to check damage type. Because critType will be determined in
CTFGameRules::ApplyOnDamageModifyRules
.So I added damage type check.
Still attribute 410 is not fixed..
This should fix #138.