Update SDL_mosopengl.c #332
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name: Build (MSVC) | |
on: [push, pull_request] | |
jobs: | |
Build: | |
name: ${{ matrix.platform.name }} | |
runs-on: windows-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
platform: | |
- { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64' } | |
- { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32' } | |
- { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON } | |
- { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON } | |
- { name: Windows (clang-cl x64), flags: -T ClangCL -A x64 } | |
- { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32 } | |
- { name: Windows (ARM), flags: -A ARM } | |
- { name: Windows (ARM64), flags: -A ARM64 } | |
- { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true, | |
project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0' } | |
steps: | |
- uses: actions/checkout@v4 | |
- name: Create CMake project using SDL as a subproject | |
shell: python | |
run: | | |
import os | |
import textwrap | |
srcdir = r"${{ github.workspace }}".replace("\\", "/") | |
builddir = f"{ srcdir }/build" | |
os.makedirs(builddir) | |
with open(f"{ builddir }/CMakeLists.txt", "w") as f: | |
f.write(textwrap.dedent(f"""\ | |
# Always build .PDB symbol file | |
set(CMAKE_POLICY_DEFAULT_CMP0141 "NEW" CACHE STRING "MSVC debug information format flags are selected by an abstraction") | |
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "ProgramDatabase" CACHE STRING "MSVC debug information format") | |
set(CMAKE_EXE_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flags for executables") | |
set(CMAKE_SHARED_LINKER_FLAGS "-DEBUG" CACHE STRING "Linker flag for shared libraries") | |
cmake_minimum_required(VERSION 3.0...3.25) | |
project(sdl_user) | |
enable_testing() | |
add_subdirectory("{ srcdir }" SDL) | |
""")) | |
- name: Configure (CMake) | |
run: cmake -S build -B build ` | |
-DSDL_WERROR=${{ !matrix.platform.nowerror }} ` | |
-DSDL_TESTS=ON ` | |
-DSDL_INSTALL_TESTS=ON ` | |
-DSDL_VENDOR_INFO="Github Workflow" ` | |
-DSDL2_DISABLE_INSTALL=OFF ` | |
${{ matrix.platform.flags }} ` | |
-DCMAKE_INSTALL_PREFIX=prefix | |
- name: Build (CMake) | |
run: cmake --build build/ --config Release --parallel | |
- name: Run build-time tests | |
if: "! contains(matrix.platform.name, 'ARM')" | |
run: | | |
$env:SDL_TESTS_QUICK=1 | |
ctest -VV --test-dir build/ -C Release -j2 | |
- name: Install (CMake) | |
run: | | |
echo "SDL2_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV | |
cmake --install build/ | |
- name: Verify CMake configuration files | |
if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP | |
run: | | |
cmake -S cmake/test -B cmake_config_build ` | |
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} ` | |
${{ matrix.platform.flags }} | |
cmake --build cmake_config_build --config Release | |
- name: Add msbuild to PATH | |
if: ${{ matrix.platform.project != '' }} | |
uses: microsoft/setup-msbuild@v2 | |
- name: Build msbuild | |
if: ${{ matrix.platform.project != '' }} | |
run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }} |