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This HLSL is designed to produce a "fade to death" arcade video game style transition to total darkness by first draining the green and blue channels, and then the red channel.

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Ben-G-Man/Red-Death-HLSL-Shader

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Red-Death-HLSL-Shader

This HLSL shader reads from the Animation Coefficient value to reduce the blue and green colour channels to zero simultaniously before draining the red channel to create a gnarly 'fade-to-death' transition.

NOTE: The animation coefficient should be increased from 0 to 64 linearly to produce a smooth transition. A coefficient of 32 will leave only the red colour components of an image.

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This HLSL is designed to produce a "fade to death" arcade video game style transition to total darkness by first draining the green and blue channels, and then the red channel.

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