MCEdit-TallWorlds is a fork of MCEdit-Unified which is in itself an updated fork of the original MCEdit by Codewarrior. The previous license still applies.
MCEdit-TallWorlds is a prototype of MCEdit that supports cubic chunks that is produced by the Tall Worlds Mod.
MCEdit-TallWorlds is still in development.
Can do:
- load and render Tall Worlds worlds
Issues:
- can't save or edit Tall Worlds worlds
- Connection refused(try restarting mcedit)
MCEdit-Unified is an open-source, BSD-licensed world editor for the viral indie hit Minecraft. For downloads and update info, visit the official website at khroki.github.io/MCEdit-Unified. The rest of this file is intended for computer programmers, Linux/Mac users, and those who wish to run from source.
This version implements localisation functions. The resource files are located in the 'lang' folder for MCEdit UI.
Custom brushes and filters can be also translated, provided a folder named like the base name of the brush/filter file (without the '.py' extension) can be found alongside the file and contains the resources. These resources have to be built with the same rules than MCEdit ones.
The UI fixed character strings can appear in users native language by simply editing translation files. It is also possible to (re)build the language template and files and to use custom fonts.
See TRANSLATION.txt for further details.
Developers don't have to tweak their code so much. The only modifications concern strings which need text formatting or concatenation. See README.txt in albow subfolder for further information.
-- D.C.-G. (LaChal)
MCEdit now displays random splash screens at startup.
You can make your own and add it in the splashes
folder. The name of the file does not matter. Just pay attention it is a PNG image.
There isn't any MCEdit setting to enable or disable this feature for now.
The splash
file in the MCEdit install folder handles it. It is a plain text file, and it contains the name of an image to be used as a splash screen.
To unactivate the random splash screens, edit the splash
file and delete its content.
If you delete the file, it will be generated again, and the feature will be activated.
MCEdit-Unified is written in Python using a variety of open source modules. When developing it is recommended to use virtualenv to keep dependencies sane and for easy deployment. You'll need Python 2.7 (Python 3 is not supported) at a minimum before getting started. Easy_install / pip is reccommended.
MCEdit-TallWorlds has a Java dependencies(as the mod uses a java library to save the chunks). So to run this you need java 8 installed.
Clone MCEdit-TallWorlds using your github client of choice:
>git clone --recursive https://github.com/skinny121/MCEdit-TallWorlds
Or, if you've already cloned MCEdit in the past and need to update, go to the existing source folder then run:
>git pull
>cd mcedit
Download an place the Tall Worlds map server jar in the mcedit directory.
>wget https://github.com/skinny121/TWMapServer/releases/download/v0.1/TWMapServer-0.1-all.jar
Optionally (but highly recommended), setup and activate virtualenv. virtualenv will simplify development by creating an isolated and barebones Python environment. Anything you install while virtualenv is active won't affect your system-wide Python installation, for example.
>cd mcedit
>easy_install virtualenv
>virtualenv ENV
>. ENV/bin/activate
Install various dependencies. This may take a bit (especially numpy). If installing pygame errors, try installing from a binary packages or following one of the guides from that page to install from source. On Windows, easy_install
is preferred because it installs prebuilt binary packages. On Linux and Mac OS X, you may want to use pip install
instead.
>easy_install PyOpenGL
>easy_install numpy==1.9.3
>easy_install pygame
>easy_install pyyaml
>easy_install Pillow==2.9.0
>easy_install ftputil
>easy_install pywin32
(Windows only, needed for compiling)
For windows users if easy_install
cannot find a library you need, or you can't get easy_install
working, all needed libraries can be downloaded as precompiled binaries on the internet in both 32bit and 64bit. pywin32 is available in 64bit despite it's name.
Debian and Ubuntu Linux users can install the following packages via apt-get to grab all the dependencies easily and install them into the system python. This also downloads all libraries required to build these modules using pip install
$sudo apt-get install python-opengl python-pygame python-yaml python-numpy python-xlib
Mac users need to install python-xlib. This can be done using pip
:
>pip install svn+https://svn.code.sf.net/p/python-xlib/code/trunk/
You should now be able to run MCEdit-Unified with python mcedit.py
assuming you've installed all the dependencies correctly.
pymclevel contains a cython version of _nbt. This one is a lot faster, but has to be build manually.
It requires cython 0.21.2 (Note: there are issues with 0.22)
>pip install cython==0.21.2
It's also worth upgrading setuptools:
>pip install setuptools --upgrade
With cython you should be able to build the file.
>python setup.py develop
If no errors occured, only thing left to do is see if it worked correctly:
>python setuptest.py
MCPE support requires a special library. MCEdit will run without it, but to have MCPE support you need to build it yourself. For mac and/or windows users: This requires a boost.python installation. Get boost: http://www.boost.org/ and make sure to build the python libs.
Next step is to get leveldb-mcpe from Mojang: https://github.com/Mojang/leveldb-mcpe
Build the thing using something like cmake, and copy the created leveldb-mcpe.lib to ./leveldb_mcpe
After those steps, you should be able to build the required .pyx:
>cd ./leveldb_mcpe
>python setup.py build
Then head into the build folder and look for the folder containing the .pyx. Copy it to ./leveldb_mcpe
, and test:
>python test.py
If no errors occured, move the .pyx to ../pymclevel, and you should be good to go.
For linux users:
Navigate to the leveldb_mcpe folder
> python setup.py build
> python test.py
And you should be good to go.