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Releases: BenSGrant/VoxelEngine

GaryTheBlobfish::VoxelEngine v0.9

03 Jul 14:26
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SIMPLEX NOISE TERRAIN GENERATION - NO MORE REPETITIVE TERRAIN!!!!!!!
WORLD SIZE LIMITED TO 256*256!
NO MORE TRANSPARENCY BECAUSE IT LOOKED TERRIBLE!!!

note: uses around 1GB of RAM when world is fully loaded in
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GaryTheBlobfish::VoxelEngine v0.8

02 Jul 15:31
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TREES!
MOVEMENT SPEED INDEPENDENT OF FRAME RATE!
TRANSPARENCY (dodgy)!
MISSING CUBES IN CHUNK GROUND (I was trying to add caves ... it didn't work)

note: still a massive memory problem if you load in large numbers of chunks .. i still need to work on that

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GaryTheBlobfish::VoxelEngine v0.7

02 Jun 11:31
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Fog. Makes it looker nicer in my opinion.
You can change how much fog there is by changing the gradient value in src/shaders/vertexShader.glsl. There is a comment explaining how to do so.

GaryTheBlobfish__VoxelEngine v0 7 02_06_2021 12_16_22

GaryTheBlobfish::VoxelEngine v0.6.1

01 Jun 10:06
d19b5bc
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Window size, refresh rate and title changed

GaryTheBlobfish::VoxelEngine v0.6

01 Jun 09:47
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Texture atlased worlds, flat bottom of world with stone for a certain amount of blocks, dirt for another amount and grass on top

CHUNKS LOADING IN GaryTheBlobfish__VoxelEngine v0 6 01_06_2021 10_46_23

GaryTheBlobfish::VoxelEngine v0.5

20 May 18:18
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This release brings chunk mesh generation (where all the faces of the blocks in the chunk are looped through and determined if they should be part of the chunk mesh) and perlin (maybe it's value) noise generation. DO NOT RUN THE GAME FOR MORE THAN A MINUTE OR TWO AT A TIME AS THE RAM USAGE OF THE APPLICATION BUILDS UP INDEFINITELY. Will be fixed in next update. See changelog.txt for details

GaryTheBlobfish__VoxelEngine v0 5 20_05_2021 19_15_03

GaryTheBlobfish::VoxelEngine v0.4.2

18 May 19:32
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This update brings the option to generate only one block

GaryTheBlobfish__VoxelEngine v0 4 1 18_05_2021 20_10_26

GaryTheBlobfish__VoxelEngine v0 4 1 18_05_2021 20_10_30

GaryTheBlobfish::VoxelEngine v0.4.1

18 May 19:18
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This update fixes the title window to display the correct version

GaryTheBlobfish::VoxelEngine v0.4

18 May 19:16
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This release brings texture atlasing so that a voxel can have different parts of the same texture on different sides of the voxel
GaryTheBlobfish__VoxelEngine v0 4 1 18_05_2021 20_14_07

GaryTheBlobfish__VoxelEngine v0 3 18_05_2021 17_54_43

GaryTheBlobfish::VoxelEngine v0.3

18 May 17:47
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This release brings chunk loading instead of individual block loading. See changelog.txt for the details
chunk generation