Releases: BenSGrant/VoxelEngine
Releases · BenSGrant/VoxelEngine
GaryTheBlobfish::VoxelEngine v0.9
SIMPLEX NOISE TERRAIN GENERATION - NO MORE REPETITIVE TERRAIN!!!!!!!
WORLD SIZE LIMITED TO 256*256!
NO MORE TRANSPARENCY BECAUSE IT LOOKED TERRIBLE!!!
note: uses around 1GB of RAM when world is fully loaded in
GaryTheBlobfish::VoxelEngine v0.8
TREES!
MOVEMENT SPEED INDEPENDENT OF FRAME RATE!
TRANSPARENCY (dodgy)!
MISSING CUBES IN CHUNK GROUND (I was trying to add caves ... it didn't work)
note: still a massive memory problem if you load in large numbers of chunks .. i still need to work on that
GaryTheBlobfish::VoxelEngine v0.7
Fog. Makes it looker nicer in my opinion.
You can change how much fog there is by changing the gradient value in src/shaders/vertexShader.glsl. There is a comment explaining how to do so.
GaryTheBlobfish::VoxelEngine v0.6.1
Window size, refresh rate and title changed
GaryTheBlobfish::VoxelEngine v0.6
Texture atlased worlds, flat bottom of world with stone for a certain amount of blocks, dirt for another amount and grass on top
GaryTheBlobfish::VoxelEngine v0.5
This release brings chunk mesh generation (where all the faces of the blocks in the chunk are looped through and determined if they should be part of the chunk mesh) and perlin (maybe it's value) noise generation. DO NOT RUN THE GAME FOR MORE THAN A MINUTE OR TWO AT A TIME AS THE RAM USAGE OF THE APPLICATION BUILDS UP INDEFINITELY. Will be fixed in next update. See changelog.txt for details
GaryTheBlobfish::VoxelEngine v0.4.2
This update brings the option to generate only one block
GaryTheBlobfish::VoxelEngine v0.4.1
This update fixes the title window to display the correct version
GaryTheBlobfish::VoxelEngine v0.4
This release brings texture atlasing so that a voxel can have different parts of the same texture on different sides of the voxel
GaryTheBlobfish::VoxelEngine v0.3
This release brings chunk loading instead of individual block loading. See changelog.txt for the details