-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Civilization Backend #14
Comments
Grassland benefits should be established with the Civilization Generator issue. That's not something that is necessary for the time being. |
Some more important features that Counties, Kingdoms, and Settlements should have.
describing their personalities. These are specific to the constituent wards. Overall values for a Settlement should be calculated with a weighted average.
|
Added desired features! |
Needs to support...
Entity
implentation?)Path
implementation)Entity
implementation?)Region
implementation). Counties should be aware of the towns and cities they contain.The text was updated successfully, but these errors were encountered: