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GPU based mesh picking in viewer (rerun-io#1737)
* picking layer support for meshes * move out view builder from render bridge into ui code * remove now pointless create_scene_paint_callback method * move screenshot taking out of renderer bridge, create view builder earlier in the ui build up process * fix some issues in mesh picking and add mesh to picking example * use gpu for mesh picking in the viewer * debug option for debugging picking overlay * no longer discard "classic" picking information * placeholder picking layer implementations for remaining opaque primitives * fix temporal gaps in gpu picking report
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