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New material gen doesnt simulate vanilla deepslate ore generation #77

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MissGamerz opened this issue Apr 26, 2022 · 0 comments
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@MissGamerz
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Expected behavior

deepslate ores to generate below -0

image

Observed/Actual behavior

all ores that generate are stone variants
image

Steps/models to reproduce

play caveblock with new material generation

BentoBox version

1.16.0

Plugin list

No response

Other

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@BONNe BONNe added the bug Something isn't working label Apr 26, 2022
@BONNe BONNe closed this as completed May 17, 2022
BONNe added a commit that referenced this issue May 17, 2022
* Fixes a 1.18 world generator bug where it generated dirt-grass layers.

Expose 3 world generator options for overworld:
- natural-surface - generates surface that is natural(-ish). Currently, it may be just grass and dirt layers.
- natural-caves - generates caves inside world.
- natural-bedrock - generates natural looking bedrock pattern.

This also fixes a bug with floor and roof config option not working properly.

Fixes BentoBoxWorld/Level#258

* Fixes issue when ores were not generated in correct form. #77
BONNe added a commit that referenced this issue Jan 5, 2023
* Fixes a 1.18 world generator bug where it generated dirt-grass layers.

Expose 3 world generator options for overworld:
- natural-surface - generates surface that is natural(-ish). Currently, it may be just grass and dirt layers.
- natural-caves - generates caves inside world.
- natural-bedrock - generates natural looking bedrock pattern.

This also fixes a bug with floor and roof config option not working properly.

Fixes BentoBoxWorld/Level#258

* Fixes issue when ores were not generated in correct form. #77

* Init 1.17.0 version

* Translate de.yml via GitLocalize (#84)

Co-authored-by: Patrick <patrick.wassmuth@gmx.de>

* Translate ru.yml via GitLocalize (#85)

Co-authored-by: Marmur2020 <marmur2020@gmail.com>

* Rework entity populator.

The new world populator on some engines are multi-threaded, however, minecraft does not allow to remove entities outside main-thread. As entity populator spawned entity and then removed when there were no spot for it, servers crashed.

The issue should be fixed now as I add custom entity bounding box calculator before it is spawned to check if there is place for entity.

Fixes #86

* Caveblock TR locale (#87)

* Translate tr.yml via GitLocalize

* Translate tr.yml via GitLocalize

* Translate tr.yml via GitLocalize

Co-authored-by: Wolerus <yakup1907.sen@gmail.com>
Co-authored-by: Over_Brave <soncesurlar@gmail.com>
Co-authored-by: mt-gitlocalize <mt@gitlocalize.com>

Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com>
Co-authored-by: Patrick <patrick.wassmuth@gmx.de>
Co-authored-by: Marmur2020 <marmur2020@gmail.com>
Co-authored-by: Wolerus <yakup1907.sen@gmail.com>
Co-authored-by: Over_Brave <soncesurlar@gmail.com>
Co-authored-by: mt-gitlocalize <mt@gitlocalize.com>
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