-
-
Notifications
You must be signed in to change notification settings - Fork 6
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
New material gen doesnt simulate vanilla deepslate ore generation #77
Labels
bug
Something isn't working
Comments
BONNe
added a commit
that referenced
this issue
May 17, 2022
BONNe
added a commit
that referenced
this issue
May 17, 2022
* Fixes a 1.18 world generator bug where it generated dirt-grass layers. Expose 3 world generator options for overworld: - natural-surface - generates surface that is natural(-ish). Currently, it may be just grass and dirt layers. - natural-caves - generates caves inside world. - natural-bedrock - generates natural looking bedrock pattern. This also fixes a bug with floor and roof config option not working properly. Fixes BentoBoxWorld/Level#258 * Fixes issue when ores were not generated in correct form. #77
BONNe
added a commit
that referenced
this issue
Jan 5, 2023
* Fixes a 1.18 world generator bug where it generated dirt-grass layers. Expose 3 world generator options for overworld: - natural-surface - generates surface that is natural(-ish). Currently, it may be just grass and dirt layers. - natural-caves - generates caves inside world. - natural-bedrock - generates natural looking bedrock pattern. This also fixes a bug with floor and roof config option not working properly. Fixes BentoBoxWorld/Level#258 * Fixes issue when ores were not generated in correct form. #77 * Init 1.17.0 version * Translate de.yml via GitLocalize (#84) Co-authored-by: Patrick <patrick.wassmuth@gmx.de> * Translate ru.yml via GitLocalize (#85) Co-authored-by: Marmur2020 <marmur2020@gmail.com> * Rework entity populator. The new world populator on some engines are multi-threaded, however, minecraft does not allow to remove entities outside main-thread. As entity populator spawned entity and then removed when there were no spot for it, servers crashed. The issue should be fixed now as I add custom entity bounding box calculator before it is spawned to check if there is place for entity. Fixes #86 * Caveblock TR locale (#87) * Translate tr.yml via GitLocalize * Translate tr.yml via GitLocalize * Translate tr.yml via GitLocalize Co-authored-by: Wolerus <yakup1907.sen@gmail.com> Co-authored-by: Over_Brave <soncesurlar@gmail.com> Co-authored-by: mt-gitlocalize <mt@gitlocalize.com> Co-authored-by: gitlocalize-app[bot] <55277160+gitlocalize-app[bot]@users.noreply.github.com> Co-authored-by: Patrick <patrick.wassmuth@gmx.de> Co-authored-by: Marmur2020 <marmur2020@gmail.com> Co-authored-by: Wolerus <yakup1907.sen@gmail.com> Co-authored-by: Over_Brave <soncesurlar@gmail.com> Co-authored-by: mt-gitlocalize <mt@gitlocalize.com>
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Expected behavior
deepslate ores to generate below -0
Observed/Actual behavior
all ores that generate are stone variants
Steps/models to reproduce
play caveblock with new material generation
BentoBox version
1.16.0
Plugin list
No response
Other
No response
The text was updated successfully, but these errors were encountered: