Skip to content

Commit

Permalink
Cleanup items
Browse files Browse the repository at this point in the history
- F_ADAGGR: added lore to identify
- F_AMUL28: added missing identified name
- F_AMSPID: added missing unidentified name
- F_BEARSU: added missing unidentified name, description and lore to identify
- F_BELSW: added missing unidentified and identified name
- F_BELT12: changed unidentified name and description to general ring
- F_BELT13: changed unidentified name and description to general ring
- F_BELT14: changed unidentified name and description to general ring
- F_BRUEAX: added missing unidentified description
- F_BRUEHL: added missing unidentified description
- F_CATARW: added missing unidentified description
- F_CATSBW: added missing unidentified description
- F_CATSWD: added missing unidentified description
- F_CLDCLK: added missing unidentified name, description and lore to identify
- F_CORN: added missing identified description
- F_CYCWPN: changed identified name and added unidentified name
- F_DEATHS: added missing unidentified and identified name
- F_DEMSPI: changed unidentified name and added identified name
- F_DRAGCL: changed unidentified name and added identified name
- F_DRGPLA: changed unidentified name and description
- F_ETTN: added missing unidentified and identified name
- F_GHOST: changed identified name and added unidentified name
- F_GIANAX: added missing unidentified and identified description
- F_GUECLW: changed identified name and added unidentified name
- F_HARPY: added missing unidentified and identified name
- F_ICEAX5: added lore to identify
- F_MEDBIT: removed redundant description
- F_MEDGAZ: removed redundant description
- F_MOONSW: changed unidentified name and added lore to identify
- F_MUMFIS: added missing unidentified and identified description
- F_PANTH: changed unidentified name and description
- F_PETHLM: added lore to identify
- F_SLAYCL: changed identified name and added unidentified name
- F_SPIRCL: changed identified name and added unidentified name
- F_SUMTAN: changed unidentified name and description and added lore to identify
- F_THOOD: added lore to identify
- F_VAMP1: added missing identified name
- F_WAILIN: added missing identified name
- F_WEREHI: removed redundant description
- F_WOLFCL: removed redundant description
- F_WULFHI: added missing unidentified description
- F_WULFHM: added missing unidentified description
  • Loading branch information
Roberciiik committed Dec 29, 2022
1 parent 8397041 commit ab8db7c
Show file tree
Hide file tree
Showing 21 changed files with 1,136 additions and 58 deletions.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ With the Delayed Start component, the story begins after finishing Durlag's Towe
- Drizzt Saga uploaded to GitHub!
- Fix joinable NPC spawn issue on EET.
- New Polish translation by Bartek, formatted to EE by Roberciiik.
- Added missing Lore to identify the Moonsword.
- Reviewed and updated items (more in the commit details).
- Fixed Regis journal entries, should use from setup.tra instead of f_regis.tra.
- Moved english soundset to a different directory, so it can be replaced by localized sounds.
- And other minor fixes (listed in GitHub commits)
Expand Down
Binary file modified drizztsaga/itm/f_adaggr.itm
Binary file not shown.
Binary file modified drizztsaga/itm/f_bearsu.itm
Binary file not shown.
Binary file modified drizztsaga/itm/f_cldclk.itm
Binary file not shown.
Binary file modified drizztsaga/itm/f_iceax5.itm
Binary file not shown.
Binary file modified drizztsaga/itm/f_pethlm.itm
Binary file not shown.
Binary file modified drizztsaga/itm/f_sumtan.itm
Binary file not shown.
Binary file modified drizztsaga/itm/f_thood.itm
Binary file not shown.
94 changes: 94 additions & 0 deletions drizztsaga/language/english/bg/main.tra
Original file line number Diff line number Diff line change
Expand Up @@ -1388,6 +1388,100 @@ Not usable by:
Thief~
@503 = ~Shield~

//------------------------------------------------------------------------------------------------
// New for v4
//------------------------------------------------------------------------------------------------

@504 = ~Amulet of the Master Harper~ // BG2 #73907
@505 = ~Figurine~ // BG2 #38100
@506 = ~Horn~ // BG2 #38531
// BG2 #39659
@507 = ~This is a small horn. Horns are typically made of bone or metal and can produce a large variety of sounds.

STATISTICS:

Weight: 1~
// BG2 #66396
@508 = ~Usually made of leather, a quiver can hold anywhere from 20 to 40 arrows or crossbow bolts.

STATISTICS:

Weight: 0~
// BG2 #6862
@509 = ~The longbow is similar to the shortbow, except that the staff is about as tall as the archer is�usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor.

STATISTICS:

THAC0: +1
Speed Factor: 7
Weight: 3
Proficiency Type: Longbow
Type: 2-handed
Requires: 6 Strength
Not usable by:
Druid
Cleric
Mage
Thief
Monk
Kensai
Cavalier~
// BG2 #39653
@510 = ~This is a small animal figurine.

STATISTICS:

Weight: 0~
// BG2 #6696
@511 = ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. Magical battle axes are normally crafted by dwarves to help defend their warriors against their harsher neighbors. This magical axe has seen many battles, but its enchantments and craftsmanship make it a very capable weapon still.

STATISTICS:

Damage: 1d8+2
THAC0: +2
Damage Type: Slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not usable by:
Druid
Cleric
Mage
Thief~
@512 = ~This is a small figurine that has runes engraved all over it.

STATISTICS:

Weight: 0~
// BG2 #6652
@513 = ~Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing.

STATISTICS:

Armor Class: 8
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage~
// BG2 #6716
@514 = ~Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of this�the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long.

STATISTICS:

Damage: 1d4+1
Damage Type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not usable by:
Druid
Mage
Thief~

//------------------------------------------------------------------------------------------------
// Journal entries (moved here from autotra dialog files for ADD_JOURNAL:
//------------------------------------------------------------------------------------------------
Expand Down
81 changes: 81 additions & 0 deletions drizztsaga/language/english/bgee/main.tra
Original file line number Diff line number Diff line change
Expand Up @@ -1242,6 +1242,87 @@ Requires:
Weight: 10~
@503 = ~Shield~

//------------------------------------------------------------------------------------------------
// New for v4
//------------------------------------------------------------------------------------------------

@504 = ~Amulet of the Master Harper~ // BG2 #73907
@505 = ~Figurine~ // BG2 #38100
@506 = ~Horn~ // BG2 #38531
// BG2 #39659
@507 = ~This is a small horn. Horns are typically made of bone or metal and can produce a large variety of sounds.

STATISTICS:

Weight: 1~
// BG2 #66396
@508 = ~Usually made of leather, a quiver can hold anywhere from 20 to 40 arrows or crossbow bolts.

STATISTICS:

Weight: 0~
// BG2 #6862
@509 = ~The longbow is similar to the shortbow, except that the staff is about as tall as the archer is—usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor.

STATISTICS:

THAC0: +1
Speed Factor: 7
Proficiency Type: Longbow
Type: Two-handed
Requires:
6 Strength

Weight: 3~
// BG2 #39653
@510 = ~This is a small animal figurine.

STATISTICS:

Weight: 0~
// BG2 #6696
@511 = ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. Magical battle axes are normally crafted by dwarves to help defend their warriors against their harsher neighbors. This magical axe has seen many battles, but its enchantments and craftsmanship make it a very capable weapon still.

STATISTICS:

THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 5
Proficiency Type: Axe
Type: One-handed
Requires:
10 Strength

Weight: 5~
@512 = ~This is a small figurine that has runes engraved all over it.

STATISTICS:

Weight: 0~
// BG2 #6652
@513 = ~Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing.

STATISTICS:

Armor Class: 8 (10 vs. piercing and missile)
Requires:
4 Strength

Weight: 15~
// BG2 #6716
@514 = ~Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of this—the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long.

STATISTICS:

Damage: 1d4+1 (crushing)
Speed Factor: 4
Proficiency Type: War Hammer
Type: One-handed
Requires:
9 Strength

Weight: 6~

//------------------------------------------------------------------------------------------------
// Journal entries (moved here from autotra dialog files for ADD_JOURNAL:
//------------------------------------------------------------------------------------------------
Expand Down
93 changes: 93 additions & 0 deletions drizztsaga/language/french/bg/main.tra
Original file line number Diff line number Diff line change
Expand Up @@ -1344,6 +1344,99 @@ Non utilisable par :
Voleur~
@503 = ~Bouclier~

//------------------------------------------------------------------------------------------------
// New for v4
//------------------------------------------------------------------------------------------------

@504 = ~Amulet of the Master Harper~ // BG2 #73907
@505 = ~Figurine~ // BG2 #38100
@506 = ~Horn~ // BG2 #38531
// BG2 #39659
@507 = ~This is a small horn. Horns are typically made of bone or metal and can produce a large variety of sounds.

STATISTICS:

Weight: 1~
// BG2 #66396
@508 = ~Usually made of leather, a quiver can hold anywhere from 20 to 40 arrows or crossbow bolts.

STATISTICS:

Weight: 0~
// BG2 #6862
@509 = ~The longbow is similar to the shortbow, except that the staff is about as tall as the archer is�usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor.

STATISTICS:

THAC0: +1
Speed Factor: 7
Weight: 3
Proficiency Type: Longbow
Type: 2-handed
Requires: 6 Strength
Not usable by:
Druid
Cleric
Mage
Thief
Monk
Kensai
Cavalier~
// BG2 #39653
@510 = ~This is a small animal figurine.

STATISTICS:

Weight: 0~
// BG2 #6696
@511 = ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. Magical battle axes are normally crafted by dwarves to help defend their warriors against their harsher neighbors. This magical axe has seen many battles, but its enchantments and craftsmanship make it a very capable weapon still.

STATISTICS:

Damage: 1d8+2
THAC0: +2
Damage Type: Slashing
Weight: 5
Speed Factor: 5
Proficiency Type: Axe
Type: 1-handed
Requires: 10 Strength
Not usable by:
Druid
Cleric
Mage
Thief~
@512 = ~This is a small figurine that has runes engraved all over it.

STATISTICS:

Weight: 0~
// BG2 #6652
@513 = ~Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing.

STATISTICS:

Armor Class: 8
Weight: 15
Requires: 4 Strength
Not Usable By:
Mage~
// BG2 #6716
@514 = ~Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of this�the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long.

STATISTICS:

Damage: 1d4+1
Damage Type: Crushing
Weight: 6
Speed Factor: 4
Proficiency Type: War Hammer
Type: 1-handed
Requires: 9 Strength
Not usable by:
Druid
Mage
Thief~

//------------------------------------------------------------------------------------------------
// Journal entries (moved here from autotra dialog files for ADD_JOURNAL:
Expand Down
80 changes: 80 additions & 0 deletions drizztsaga/language/french/bgee/main.tra
Original file line number Diff line number Diff line change
Expand Up @@ -1133,6 +1133,86 @@ Type : Arme à 2 mains
Force nécessaire : 13~
@503 = ~Bouclier~

//------------------------------------------------------------------------------------------------
// New for v4
//------------------------------------------------------------------------------------------------

@504 = ~Amulet of the Master Harper~ // BG2 #73907
@505 = ~Figurine~ // BG2 #38100
@506 = ~Horn~ // BG2 #38531
// BG2 #39659
@507 = ~This is a small horn. Horns are typically made of bone or metal and can produce a large variety of sounds.

STATISTICS:

Weight: 1~
// BG2 #66396
@508 = ~Usually made of leather, a quiver can hold anywhere from 20 to 40 arrows or crossbow bolts.

STATISTICS:

Weight: 0~
// BG2 #6862
@509 = ~The longbow is similar to the shortbow, except that the staff is about as tall as the archer is—usually six to six-and-a-half feet. It has better range and accuracy than the shortbow, but a slower Speed Factor.

STATISTICS:

THAC0: +1
Speed Factor: 7
Proficiency Type: Longbow
Type: Two-handed
Requires:
6 Strength

Weight: 3~
// BG2 #39653
@510 = ~This is a small animal figurine.

STATISTICS:

Weight: 0~
// BG2 #6696
@511 = ~The most common version of the battle axe is a stout pole about four feet in length with a single-edged, trumpet-shaped blade mounted on one end. Battle axes are also called broad axes. Magical battle axes are normally crafted by dwarves to help defend their warriors against their harsher neighbors. This magical axe has seen many battles, but its enchantments and craftsmanship make it a very capable weapon still.

STATISTICS:

THAC0: +2
Damage: 1d8+2 (slashing)
Speed Factor: 5
Proficiency Type: Axe
Type: One-handed
Requires:
10 Strength

Weight: 5~
@512 = ~This is a small figurine that has runes engraved all over it.

STATISTICS:

Weight: 0~
// BG2 #6652
@513 = ~Basic armor made of thick, wax or water-hardened leather. It is sturdy protection, not supple like boots or a cloak. Soft garment leathers like that would offer no more protection than common clothing.

STATISTICS:

Armor Class: 8 (10 vs. piercing and missile)
Requires:
4 Strength

Weight: 15~
// BG2 #6716
@514 = ~Mounted knights cannot effectively use long pole weapons while on horseback and, as a result, many weapons have been fitted with shorter shafts so they may be wielded with just one hand. Maces and flails are two examples of this—the war hammer is another. The horseman's war hammer is the descendent of the Lucerne hammer. It is made entirely of steel, with rondels protecting and strengthening the grip. (Rondels are small disks of metal, often shaped into decorative designs.) The shaft is about eighteen inches long.

STATISTICS:

Damage: 1d4+1 (crushing)
Speed Factor: 4
Proficiency Type: War Hammer
Type: One-handed
Requires:
9 Strength

Weight: 6~

//------------------------------------------------------------------------------------------------
// Journal entries (moved here from autotra dialog files for ADD_JOURNAL:
Expand Down
Loading

0 comments on commit ab8db7c

Please sign in to comment.