Multor - Modeling vULkan commoTOR.
This is my project by learning the Vulkan, the computer graphics, visualization interesting physics processes and etc. It based on the OpenGL and Vulkan tutorials. And on this stage it is really similarly them.
The goal this "iteration" is made compilation of shaders in application (without external binaries) and used shaders cache.
cmake -DCMAKE_BUILD_TYPE={Release|Debug} dir_with_sources
cmake --build .
If CMAKE_BUILD_TYPE wasn't setted, use Debug configuration.
Change directory on Multor/src and use next command (llvm should be installed):
clang-format -style=file -i *.cpp *.h
All dependencies will be loaded as submodules. Note bene: dependencies demand a lot of addition libraries and drivers. Their installation falls on the user's shoulders. I was really hoping to free the project from manually installing dependencies, but Vulkan is too complicated for that.