Skip to content

Commit

Permalink
Merge pull request #166 from AnthonyBrunasso/master
Browse files Browse the repository at this point in the history
Updates OnStep documentation.
  • Loading branch information
AnthonyBrunasso committed Oct 26, 2017
2 parents 01801ae + b2c1ed7 commit aba2d38
Show file tree
Hide file tree
Showing 114 changed files with 1,751 additions and 773 deletions.
105 changes: 54 additions & 51 deletions docs/html/annotated.html

Large diffs are not rendered by default.

52 changes: 26 additions & 26 deletions docs/html/classes.html

Large diffs are not rendered by default.

12 changes: 6 additions & 6 deletions docs/html/classsc2_1_1_action_interface-members.html
Original file line number Diff line number Diff line change
Expand Up @@ -75,12 +75,12 @@
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#af054d2a35e7eb740109f63011090ea50">SendActions</a>()=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a5f66f9b7eaf1d6a681694927b8605004">ToggleAutocast</a>(Tag unit_tag, AbilityID ability)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#ab3990c306215b3cb8d5e62533f72db62">ToggleAutocast</a>(const std::vector&lt; Tag &gt; &amp;unit_tags, AbilityID ability)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#ad401d286fabc349133f27e0fc29099f2">UnitCommand</a>(Tag unit_tag, AbilityID ability)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a89d51301c22e6c28672be771a3db47e2">UnitCommand</a>(Tag unit_tag, AbilityID ability, const Point2D &amp;point)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a5aacde49d90f8d6637ff0b69891448c4">UnitCommand</a>(Tag unit_tag, AbilityID ability, Tag target_tag)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a23192496f856ac368d17da913cd97eac">UnitCommand</a>(const std::vector&lt; Tag &gt; &amp;unit_tags, AbilityID ability)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a9c68a84725771092f731061797c0de5d">UnitCommand</a>(const std::vector&lt; Tag &gt; &amp;unit_tags, AbilityID ability, const Point2D &amp;point)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a3a5fd10e721f25ac756dd2fdb20ebd16">UnitCommand</a>(const std::vector&lt; Tag &gt; &amp;unit_tags, AbilityID ability, Tag target_tag)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#add138c6ebe9b1fcbeae393c03b7fdeb9">UnitCommand</a>(const Unit *unit, AbilityID ability, bool queued_command=false)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a7387d718d7d87c69b8476ca0d8a9f86a">UnitCommand</a>(const Unit *unit, AbilityID ability, const Point2D &amp;point, bool queued_command=false)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a63a3bb86851927cc58821afb0d21e1ab">UnitCommand</a>(const Unit *unit, AbilityID ability, const Unit *target, bool queued_command=false)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#aa647e739696bc228f44f7e1224d21733">UnitCommand</a>(const Units &amp;units, AbilityID ability, bool queued_move=false)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#aeea8f2ca32bfe3ee1835bddb9d1356f1">UnitCommand</a>(const Units &amp;units, AbilityID ability, const Point2D &amp;point, bool queued_command=false)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html#a4999034a61ca0ebb95b722af8e305a21">UnitCommand</a>(const Units &amp;units, AbilityID ability, const Unit *target, bool queued_command=false)=0</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
<tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>~ActionInterface</b>()=default (defined in <a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a>)</td><td class="entry"><a class="el" href="classsc2_1_1_action_interface.html">sc2::ActionInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
</table></div><!-- contents -->
<!-- start footer part -->
Expand Down
Loading

0 comments on commit aba2d38

Please sign in to comment.