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Releases: BoloVEVO/Kade-Engine

1.5 Update

01 Apr 08:02
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1.5 Update Pre-release
Pre-release

Rip bozo

Happy april fools!

1.5 will be out when my dad comes back home from buying milk.

But fr it's taking a lot of time because irl stuff, you must know this repo is only maintained by me and no one else and I'm not even the best coder to work with a messed project like kade engine but you already know that. Anyways the update is not far from being finished so prob the next month I'll finish it [: well bye.

1.4.2

22 Jul 04:58
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1.4.2 is here!

Fixes:

  • Fixed Switching States memory leak
  • Fixed NoteSplashes not matching with note colors when Note Color quantization is enabled.
  • Fixed precaching null exceptions.

Features:

  • New Option: GPU Rendering: If enabled (by default) it pushes the sprite load to Graphic card instead of RAM to decrease memory usage.
  • New Option: HitSound mode (On Note Hit or On Strum Hit)
  • Customize Gameplay Zoom: Dynamic HUD zoom, now zooming will scale HUD objects height to give a more comfortable view to user (for those who like quaver hud layout).
  • Customize Gameplay Appareance section: A little hud tab to enable/disable some gameplay modules such as combo numbers, combo sprite and miliseconds text.
  • Better Optimization: Now the game handles memory in a smart way to not make your computer explode 😈
  • Individual receptor note direction: You can now do sick modcharts changing the note scroll direction.

Misc:

  • Engine Watermark Option: If disabled the game will play the original FNF main menu music.
  • Better Custom Difficulties Support: Now it should be easy to make custom difficulties without getting any null exceptions while messing in source code. This means you can make custom difficulties for some songs. (In Story Mode too)
  • Better Custom Charts and Characters Support: Now you can drag custom charts and characters (json and assets) to executable kade engine and play it in freeplay mode. (Custom song charts need to have at least one FNF difficulty otherwise it'll boom)
  • Paths: For cpp targets, the game will use FileSystem to acess to assets. Otherwise, it will use OpenFLAssets as usual. (This doesn't affect anything to Paths functions btw)
  • Characters AtlasFramesMaker Support: Now you can use characters that use AtlasFrames instead of Sparrow or PacketAtlas. (Need to be specified in character's json!)

Known Issues

  • HTML5 Request Animation high latency.
  • ChartingState and Stage Debug very buggy.

College is raping rn. I think this is the definitive edition of Kade for now. Cya 🗿

1.4.1a

27 Jun 05:17
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Nightly Release of 1.4.1:

  • Fixed unregistered strums camera in modchart settings.
  • Fixed boyfriend notes scrolling to your strums in Opponent Mode.
  • Fixed a middleScroll crash.

Downloadable mac build is broken. So there is no case to put it here again.
If you have a mac please compile the fork to get the executable (Yes that sucks, but I don't have any way to compile correctly for mac I'm sorry)

Good Night Everyone!

1.4.1 Release

26 Jun 21:19
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1.4.1 is here:

  • Fixed a Score Screen bug where hitgraph used to consider late hits as early hits.
  • Fixed Week 7 stage tank angle.
  • Fixed Tankman sprite pos during guns cutscene as well corrected bf position in stress cutscene (in-game Cutscenes)
  • Fixed Crash when you go to Stage Debug State during a song.
  • MP4 Support to Linux platforms (I thought it didn't have support 💀)
  • Added back individual cameras for Strums, Notes and Hold Notes. (Also they have a different zoom effect from camHUD)
  • Added some cool shader samples (with LUA support). Thanks for contribution: #6
  • Added hitsounds (6 hitsounds included, some funni ones too)
  • Mouse support to Kade Engine menus. (Scroll through weeks, songs, options. Clicking items like weeks, menu items, songs, etc)

Note: Downloadable Mac build is experimental (compiled in a virtual machine). Bugs Expected.
If it's broken you can compile it in your computer or play HTML5 version instead!

I'll consider making changes to make modding easier in this fork.
Enjoy!

1.4 Full Release

19 Jun 06:12
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Finally 1.4 Full release:

Includes:

  • Entire Week 7 (in-game Cutscenes, video cutscenes if optimization)

  • AtlasFrameMaker support (Yoinked from Psych Engine, not stable)

  • Note Splashes option (Appareance Section). Thanks for contribution #3

  • Tweens and timer manager (FlxTween.tween, FlxTween.num and FlxTimer are deprecated now). Thanks for contribution #4

  • Fixed Sustain length inconsistency in slow rates.

  • Fixed some Discord RPC bugs.

  • Soft red vignette sprite in HUD when playing in "No misses mode".

  • Added enabled modifiers display text in results screen.

  • Added accuracy mod display in results screen.

  • Added Precache functions. (Yoinked from Psych Engine)

  • Now reloading a song will save the cached stuff of the song and load it instantly instead of dumping and loading everything again.

  • Fixed strums positions in Opponent mode.

  • MP4 Cutscenes Support for windows. Credits: PolyProxy

  • WEBM Cutscenes Support for html5 and linux.

  • Hardcoded tutorial LUA modchart in HTML5 build (not 100% accurate)

  • Added a score validation system for freeplay and results screen (As seen in vs. Camellia). More info in wiki.
    NOTE: This is if in case you're submitting a score to a leaderboard discord server or something.

Known Issues

HTML5 Build

  • Controls begin to make lag stutters after a long time playing.
  • Precache functions not working.
  • Because of not working precaching functions in HTML5 build. Expected lag stutters in (week 7 cutscenes, notesplahes, countdown).

All Builds

  • Potential memory leak while switching states continously.

Sorry for being late at this. College stuff made my freetime go brrrrr. (Bolo#0001)
Enjoy!

Pre-release 1.4

23 May 04:59
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1.4 Realease includes:

  • Repaired HTML5 build. Now it can be compiled without problems. Play the browser version of the build here
  • Sustain Notes being bugged before starting a song in non 1x Playback rate song formats.
  • Sustain Notes height bug in high bpm songs.
  • Fixed Eggnog lights going off event not occurring.
  • Updated the README to notice users to pull request here instead of original Kade Engine because it's not maintained anymore.
  • Added the combo sprite when your combo is 5 or higher.
  • Additional info of the song you're playing in Results screen.

There's no rar build because it's detected as a virus. Nothing else I can do sorry.

Full release will include week 7 as now we're allowed to use its assets.

1.3.1 Release

07 Apr 18:51
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1.3.1 Release

Some Fixes:

  • Some options not resetted when the user reset settings.

  • Modifiers ruining Story Mode gameplay.

  • Backgrounds options be disabled by default. MY BAD BRUH

  • Note killing again. Now it's chad :3

  • Fixed bugged Judgement and keybind menu showing save menu.

Some changes:

  • Updated some Freeplay character BG colors

Some additions:

  • Haxe Script Modcharts support as seen in Modding+ (EXPERIMENTAL)

And that's all :D

1.3 Release

06 Apr 13:10
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1.3 Release includes

  • A Freeplay Gameplay Modifier menu that includes. CTRL to open it in Freeplay menu.
    Opponent Mode
    Horizontally mirrored notes mode (Up is down, Left is right)
    Practice mode (You can't die basically)
    No misses mode (Skill issue)
    No hold notes
    Health drain
    HP Gain multiplier
    HP Loss multiplier

  • Fixed bugged sustain notes at the start of a high playback rate song.

  • Added a Performance category to Option menu.

  • Returned deprecated Optimization option that now works very noise.

  • Added an Option to disable or enable backgrounds.

  • Distractions option was moved from Appareance to Performance.

  • Strums moved a little more to the center.

  • New Camera Lua function cam:shake more info in wiki.

  • Added a memory usage counter to FPS counter.

  • Optimized most of Gameplay and menus. Now it should consume less CPU resources.

  • Updated songs Instrumental and voices from Official Kawaii Sprite youtube theme songs.

  • Icon bounce now is consistent regardless the Framerate you have.

Release (1.2.2)

21 Mar 07:09
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1.2.2 release includes:

  • Fixed mid song events in non 1x-Playback rate song formats.
  • Skipping intro enabled for non 1x-Playback rate song formats.
  • Enabled a deprecated function called getProperty("") similar to Psych Engine.
  • Changed old setScrollSpeed() to changeScrollSpeed(). More info in wiki.
  • Returned modchart initBackgroundvideo() functions.
  • Enabled ease methods for modchart tween functions.
  • Playback rate is no longer set to 1 if the song has a modchart. Also a rate var was added to modchart.
  • Scroll Lanes modchart functions has been added.

1.2.2 Pre-release 1

11 Mar 07:10
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1.2.2 Pre-release 1 Pre-release
Pre-release

1.2.2 is here!

  • Hold notes are not longer bugged when scroll Speed is changed (by scroll Speed option or by mid-song events)
  • New Lua Function called setScrollSpeed to set your scrollSpeed (more details in wiki)