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"usePotato = 1" applied on next 3DEN load #77

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AACO opened this issue Aug 7, 2016 · 2 comments
Closed

"usePotato = 1" applied on next 3DEN load #77

AACO opened this issue Aug 7, 2016 · 2 comments
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@AACO
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AACO commented Aug 7, 2016

I'm not sure why, but it in the 3DEN editor environment, the usePotato value is used from the last mission loaded, not the current mission. Since it's only an editor level issue it's pretty low priority, just seems odd.

@PabstMirror
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I think this will be fixed by CBATeam/CBA_A3#624

@PabstMirror
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preInit will re-run on mission load, which should reset the usePotato var

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