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Adds a faux KAC LAMG #590
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Adds a faux KAC LAMG #590
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Adds a separate version of the vanilla Mk200 (Stoner 99 LMG) that's in 5.56 with lower recoil.
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Work in game and my only request is related to formatting.
Optional:
It would be nice to move all of the "faux" weapons to a new component, so maybe using something like potato_lmg_LAMG
instead of GVAR(LAMG)
would help out.
@@ -0,0 +1,32 @@ | |||
class CfgWeapons { | |||
class LMG_Mk200_F; | |||
class GVAR(LAMG): LMG_Mk200_F { |
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I'm not sure how far you want to take the faux LAMG, but if you'd like to make more changes to things like weight, ROF, sound, etc. Let me know and I can lend a hand.
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Yeah! I think the only thing that I would like to change would be the sound since the vanilla game/ACE's Mk200 is pretty damn accurate to the IRL LAMG/AMG already. I always appreciate the help!
- Makes the CUP 100rnd TE4 magazines default for the weapon.
Yeah, I was thinking the same thing tbh. I probably won't do it in this PR, but I'll start working on breaking out the three current faux weapons out into their own top-level addon to prevent unnecessary cluttering of MiscFixes. Good call! |
Adds a separate version of the vanilla Mk200 (Stoner 99 LMG) that's in 5.56 with lower recoil, replicating the Knights' Armament Company Light Assault Machine Gun.