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Adds a faux KAC LAMG #590

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AChesheireCat
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Adds a separate version of the vanilla Mk200 (Stoner 99 LMG) that's in 5.56 with lower recoil, replicating the Knights' Armament Company Light Assault Machine Gun.

Adds a separate version of the vanilla Mk200 (Stoner 99 LMG) that's in 5.56 with lower recoil.
@AChesheireCat AChesheireCat self-assigned this Oct 24, 2024
@PabstMirror PabstMirror added this to the v1.3.49 milestone Oct 25, 2024
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Work in game and my only request is related to formatting.

Optional:
It would be nice to move all of the "faux" weapons to a new component, so maybe using something like potato_lmg_LAMG instead of GVAR(LAMG) would help out.

addons/miscFixes/fauxLAMG/CfgWeapons.hpp Outdated Show resolved Hide resolved
addons/miscFixes/fauxLAMG/CfgWeapons.hpp Outdated Show resolved Hide resolved
@@ -0,0 +1,32 @@
class CfgWeapons {
class LMG_Mk200_F;
class GVAR(LAMG): LMG_Mk200_F {
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I'm not sure how far you want to take the faux LAMG, but if you'd like to make more changes to things like weight, ROF, sound, etc. Let me know and I can lend a hand.

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Yeah! I think the only thing that I would like to change would be the sound since the vanilla game/ACE's Mk200 is pretty damn accurate to the IRL LAMG/AMG already. I always appreciate the help!

- Makes the CUP 100rnd TE4 magazines default for the weapon.
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Optional: It would be nice to move all of the "faux" weapons to a new component, so maybe using something like potato_lmg_LAMG instead of GVAR(LAMG) would help out.

Yeah, I was thinking the same thing tbh. I probably won't do it in this PR, but I'll start working on breaking out the three current faux weapons out into their own top-level addon to prevent unnecessary cluttering of MiscFixes. Good call!

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3 participants