This task is a VR-compatible adaptation of an existing RDK task.
This repository contains two versions of the task, one browser-based (WebXR) implementation and an implementation using Unity. The WebXR implementation is archived at version 1.0.3, and was implemented using the Ouvrai software package. The primary advantage of migrating to Unity is the ability to use eye-tracking capabilities and operate natively on the Meta Quest Pro headsets. Unity Experiment Framework is used to create experiment structure and enable data collection. The NuGetForUnity package is used to install the Math.NET Numerics package.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Please contact Henry Burgess <henry.burgess@wustl.edu> for all code-related issues and feedback.