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created the project under $GOPATH

Modulus 1

Week 3

Sort a list with the given arbitrary inputs

Not working, but in progres 2 5 3 4

import "fmt"
type P struct {
    x string
	y int
}
func main() {
	b := P{"x", -1}
	a := [...]P{P{"a", 10},
        P{"b", 2},
        P{"c", 3}}
	for _, z := range a {
		if z.y > b.y {
			b = z
		}
	}
	fmt.Println(b.x)
}
import "fmt"
func main() {
	s := make([]int, 0, 3)
	s = append(s, 100)
	fmt.Println(len(s), cap(s))
}

Equivalent in JSON

{“name” : “joe”, “addr”:”a st.”, “phone”:”123”}

JSON (Mod4.1.2)

Properties

  • All Unicode
  • Human-readable
  • Fairly compact representation
  • Types can be combined recursively
    • Array of structs, struct in struct, etc.

JSON Marshalling (encoding to JSON)

Example
package main

import (
	"encoding/json"
	"fmt"
)

type Person struct {
	name  string
	addr  string
	phone string
}

func main() {
	p1 := Person{name: "joe", addr: "a st.", phone: "123"}

	barr, err := json.Marshal(p1)
	fmt.Println(err)
	fmt.Println("byte array (barr):", barr, "\t person 1 (p1) in Go:", p1)

	var p2 Person
	err2 := json.Unmarshal(barr, &p2)
	fmt.Println("person 2 (p2) in Go:", p2, "error:", err2)
}
package main

import (
    "encoding/json"
    "fmt"
)

type Person struct {
    Name  string `json:"name"`
    Addr  string `json:"addr"`
    Phone string `json:"phone"`
}

func main() {
    p1 := Person{Name: "joe", Addr: "a st.", Phone: "123"}

    barr, err := json.Marshal(p1)
    if err != nil {
        panic(err)
    }
    fmt.Println(string(barr))

	var p2 Person
	err2 := json.Unmarshal(barr, &p2)
	fmt.Println("person 2 (p2) in Go:", p2, "error:", err2)
}

os package

Open, Read, etc.

package main

import ("fmt"
	"os")

func main() {
	f, err := os.Open("dt.txt")
	fmt.Println(f, err)
	barr := make([]byte, 10000)
	nb, err := f.Read(barr)
	fmt.Println(string(nb[:10]), err)
	f.Close()
}
package main

import (
    "fmt"
    "os"
    "bufio"
)


func main() {
    file, err := os.Open("dt.txt")
    if err != nil {
		fmt.Println(err)
    }
    defer file.Close()

    scanner := bufio.NewScanner(file)
    for scanner.Scan() {
        fmt.Println(scanner.Text())
    }

    if err := scanner.Err(); err != nil {
		fmt.Println(err)
    }
}

Assignment

Assignment 1

package main

import (
	"encoding/json"
	"fmt"
)

type Person struct {
	Name  string `json:"name"`
	Address  string `json:"address"`
}

func main() {
	var x string
	fmt.Println("Enter 'Name':")
	_, _ = fmt.Scan(&x)

	var y string
	fmt.Println("Enter 'Address':")
	_, _ = fmt.Scan(&y)

	p1 := Person{Name: x, Address: y}

	barr, err := json.Marshal(p1)
	if err != nil {
		panic(err)
	}
	fmt.Println(string(barr))
}

Assignment 2

package main

import (
	"bufio"
	"fmt"
	"os"
	"strings"
)

type T struct {
	fname string
	lname string
}

func main() {
	// Ask for file name (fn)
	fmt.Println("Enter file name, e.g.: 'names.txt'")
	var fn string
	_, _ = fmt.Scan(&fn)

	// Open file
	file, err := os.Open(fn)
	if err != nil {
		fmt.Println(err)
	}
	defer file.Close()

	// Create a slice, in which the T constructs will be populated.
	var slice []T

	// Counter for each line
	i := 0

	// Read each line and iterate on it
	scanner := bufio.NewScanner(file)
	for scanner.Scan() {
		fmt.Println(scanner.Text())
		strline := scanner.Text()
		// words := strings.Split(strline, " ")
		// var words [20]string
		words := strings.Fields(strline)
		// fmt.Println(words, len(words))
		fmt.Println("First name:", words[0], "Last name:", words[1])
		slice = append(slice, T{fname: words[0], lname: words[1]})
		fmt.Println("Slice so far:", slice)
		i = i + 1
	}

	if err := scanner.Err(); err != nil {
		fmt.Println(err)
	}

	// return slice with T-type elements
	fmt.Println(slice)

	// Iterate and return first and last names
	fmt.Println("List of first and last names in the file:")

	for _, value := range slice {
		fmt.Println("First name:", value.fname, "Last name:", value.lname)
	}

Modulus 2

Week 1

Assignment 3 - Bubble Sort

First try (working)

package main

import (
	"flag"
	"fmt"
	"strconv"
)

func Swap(first, next, count int) (int, int, int) {
	if first > next {
		first, next = next, first
		count = count + 1
	}
	return first, next, count
}

func BubbleSort(sli []int) []int {
	count_sort := 0
	for i := 0; i < len(sli)-1; i++ { // sort two-by-two, all 2-tuples
		sli[i], sli[i+1], count_sort = Swap(sli[i], sli[i+1], count_sort)
	}
	if count_sort != 0 {
		BubbleSort(sli)
	}
	return sli
}

func useFlags() []int {
	flag.Parse()
	args := flag.Args()
	fmt.Println("args:", args)

	nums := make([]int, len(args))
	// for each argument, insert in position nums[i] the string-converted value num64
	for i, arg := range args {
		num64, err := strconv.ParseInt(arg, 0, 0)
		if err != nil {
			fmt.Println("You probably didn't enter only integers.")
		}
		nums[i] = int(num64)
	}
	return nums
}

func main() {
	unsorted := useFlags()
	sorted := BubbleSort(unsorted)
	fmt.Println(sorted)
}

Second try (working)

package main

import (
	"flag"
	"fmt"
	"strconv"
)

func Swap(sli []int, i int) bool {
	if sli[i] > sli[i+1] {
		sli[i], sli[i+1] = sli[i+1], sli[i]
		return true
	} else {
		return false
	}
}

func BubbleSort(sli []int) []int {
	count_sort := 1
	for count_sort > 0 {
		count_sort = 0
		for i := 0; i < len(sli)-1; i++ { // sort two-by-two, all 2-tuples
			if Swap(sli, i) {
				count_sort++
			}
		}
		if count_sort != 0 {
			BubbleSort(sli)
		}
	}
	return sli
}

func useFlags() []int {
	flag.Parse()
	args := flag.Args()
	fmt.Println("args:", args)

	nums := make([]int, len(args))
	// for each argument, insert in position nums[i] the string-converted value num64
	for i, arg := range args {
		num64, err := strconv.ParseInt(arg, 0, 0)
		if err != nil {
			fmt.Println("You probably didn't enter only integers.")
		}
		nums[i] = int(num64)
	}
	return nums
}

func main() {
	unsorted := useFlags()
	sorted := BubbleSort(unsorted)
	fmt.Println(sorted)
}

Week 2

Functions as first-class

Variables as Functions

Declaring a func as var

import "fmt"

var funVar func(int) int
func incFn(x int) int {
	return x+1
}

func main (){
	funVar = incFn
	fmt.Println(funVar(1))
	fmt.Println(incFn)
}

As arg

import "fmt"

var funVar func(int) int
func incFn(x int) int {
	return x+1
}

func applyIt(f func (int) int, x int) int {
	return f(x)
}

func main (){
	funVar = incFn
	fmt.Println(funVar(1))
	fmt.Println(incFn)
	fmt.Println(applyIt(incFn,1))
	fmt.Println(applyIt(incFn,(applyIt(incFn,1))))
}

Assignment 4

import "fmt"

func useFlags() [3]float64 {
	flag.Parse()
	args := flag.Args()
	fmt.Println("args:", args)

	nums := make([]int, len(args))
	// for each argument, insert in position nums[i] the string-converted value num64
	for i, arg := range args {
		num64, err := strconv.ParseFloat(arg, 0, 0)
		if err != nil {
			fmt.Println("You probably didn't enter only integers.")
		}
		nums[i] = int(num64)
	}
	return nums
}

func GenDisplaceFn(a, v0, s0 float64) func(float64){
	space := func (t float64){
		return (1/2)*a*t*t + v0*t + s0
	}
	return space
}

func main (){
	// fmt.Println("Enter a acceleration (a), initial velocity (v0) and (s0):")
	var params [3]float64
	params = useFlags()
	fn := GenDisplaceFn(params[0], params[1], params[2])

	var t float64
	fmt.Println("Enter a time (t) to calculate the displacement, with the \n the acceleration (a), initial velocity (v0) and (s0) you executed the program:")
	_, _ = fmt.Scan(&t)
	fmt.Println("The displacement for t=",t,"s(t):", fn(t))
}

Week 3

Object Orientation

Classes and Encapsulation

  • Class: gathering of Methods (functions) and data-fields that operate in the same context.
  • Object: an instance of a Class, with data - particulars.

Go support for “Classes”

Contrast: Python
  • Has key-word class.
class Point:
    def __init__(self,xval,yval):
        # Assignment, so to start x,y in the class encapsulation
        self.x = xval
        self.y = yval
Go

The package environment has the same property that the Class environment in Python.

  • Data-fields are called ”receiver-type”.
  • Methods receive receiver-types in Go.
  • Methods only operates on types declared on the package’s environment they are in.
  • Data is passed implicitly to Methods.
import "fmt"

type MyInt int

func (mi MyInt) MyMethod () int {
	return int(mi + 1)
}

func main (){
	var x MyInt
	x = 10
	fmt.Println(x.MyMethod())
}

Struts in the context of Classes

For a Method to receive many Args, it must be bundled in a Struct. Because, a Method call would follow the structure: Obj.Method(). Therefore, it’s necessary that Methods only receive a unique Object.

E.g., the methods that use a variety of arguments must be implemented receive the tuple of these arguments.

Example
import (
	"fmt"
	"math"
)

type Point struct {
	x float64
	y float64
}

func (p Point) DistToOrig() float64 {
	t := math.Pow(p.x,2) + math.Pow(p.y,2)
	return math.Sqrt(t)
}

func main () {
	p := Point{x: 1.3, y: (-1 * math.Pi)}
	fmt.Println(p.DistToOrig())
}
Call by value
import "fmt"

type MyInt int

func (mi MyInt) MyMethod () int {
	return int(mi + 1)
}

func main (){
	var x MyInt
	x = 10
	fmt.Println(x.MyMethod())
}
Call by reference
import "fmt"

type MyIntBR struct {
	x float64
	y float64
}

type MyIntBV struct {
	x float64
	y float64
}

func (mi *MyIntBR) MyMethodBR (xx,yy float64) {
	mi.x = mi.x + xx + 1
	mi.y = mi.y + yy + 2
}

func (mi MyIntBV) MyMethodBV (xx,yy float64) (float64,float64){
	return (mi.x + xx + 1), (mi.y + yy + 2)
}

func main (){
	fmt.Println("With Call By Reference:")

	var z MyIntBR
	z = MyIntBR{x: 10, y: 22}
	fmt.Println(z.x, z.y)
	z.MyMethodBR(10,22)
	fmt.Println(z.x, z.y)

	fmt.Println("With Call By Value:")
	var w MyIntBV
	w = MyIntBV{x: 10, y: 22}
	w.MyMethodBV(99, 299)
	fmt.Println(w.x, w.y)
	wx, wy := w.MyMethodBV(10,22)
	fmt.Println(wx, wy)
}
package main

import (
	"fmt"
	"reflect"
)

type Animal struct {
	// cow := Animal{Food: "grass", Locomotion: "walk", Noise: "moo"}
	Food       string
	Locomotion string
	Noise      string
}

type Animals struct {
	Animals []Animal
}

func (a Animal) Eat() {
	fmt.Println("Food eaten", a.Food)
}

func (a Animal) Walk() {
	fmt.Println("Locomotion method:", a.Locomotion)
}

func (a Animal) Speak() {
	fmt.Println("Spoken sound:", a.Noise)
}

// func (as Animals) anyAnimal() string {

// }

func main() {
	cow := Animal{Food: "grass", Locomotion: "walk", Noise: "moo"}
	bird := Animal{Food: "worms", Locomotion: "fly", Noise: "peep"}
	snake := Animal{Food: "mice", Locomotion: "slither", Noise: "hsss"}
	animals := Animals{Animals: []Animal{cow, bird, snake}}

	// var animals []Animal
	// animals = make([]Animal, 3)
	// animals[0] = cow
	// animals[1] = bird

	// var animals Animals
	// animals = make(animals2, 0, 3)

	// var input string
	// if input != "X" {
	// 	fmt.Println(">")
	// 	fmt.Scan(&input)
	// }
	v := reflect.ValueOf(cow)
	// V := reflect.ValueOf(animals)
	typeOfv := v.Type()
	// typeOfV := reflect.ValueOf(animals)

	for i := 0; i < v.NumField(); i++ {
		fmt.Printf("Field: %s\tValue: %v\n", typeOfv.Field(i).Name, v.Field(i).Interface())
	}
	fmt.Println(animals)

	// for i := 0; i < 3; i++ {
	// 	fmt.Printf("Field: %s\tValue: %v\n", typeOfV.Field(i).Name, V.Field(i).Interface())
	// }
}
package main

import (
	"fmt"
	"strings"
)

type Animal struct {
	Food       string
	Locomotion string
	Noise      string
}

type Animals struct {
	Animals []Animal
}

func (a Animal) Eat() {
	fmt.Println("Food eaten", a.Food)
}

func (a Animal) Walk() {
	fmt.Println("Locomotion method:", a.Locomotion)
}

func (a Animal) Speak() {
	fmt.Println("Spoken sound:", a.Noise)
}

type DoubleStrLists struct {
	list1 []string
	list2 []string
}

func (lists DoubleStrLists) PossibleStrings(input string) {
	for _, string1 := range lists.list1 {
		for _, string2 := range lists.list2 {
			var concatStr = []string{string1, string2}
			if strings.Join(concatStr, " ") == input {
				fmt.Println(concatStr[0], concatStr[1])
			} else {
				fmt.Println("Either the animal-behavior input is incorrect,\n or the animal-behavior is not listed")
			}
		}
	}
}

func main() {
	// cow := Animal{Food: "grass", Locomotion: "walk", Noise: "moo"}
	// bird := Animal{Food: "worms", Locomotion: "fly", Noise: "peep"}
	// snake := Animal{Food: "mice", Locomotion: "slither", Noise: "hsss"}

	fmt.Println("Use key-words in lower-case. E.g., cow eat, bird move, snake speak")

	var input string
	if input != "X" {
		fmt.Println(">")
		fmt.Scan(&input)

		var strings DoubleStrLists
		strings = DoubleStrLists{list1: []string{"cow", "bird", "snake"}, list2: []string{"eat", "move", "speak"}}

		strings.PossibleStrings(input)
		// if strings.PossibleStrings(input) {

		// }
	}

	// for i := 0; i < v.NumField(); i++ {
	// 	fmt.Printf("Field: %s\tValue: %v\n", typeOfv.Field(i).Name, v.Field(i).Interface())
	// }

	// fmt.Println(animals)
}
package main

import (
	"bufio"
	"fmt"
	"os"
	"strings"
)

type Animal struct {
	Food       string
	Locomotion string
	Noise      string
}

type Animals struct {
	Animals []Animal
}

func (a Animal) Eat() {
	fmt.Println("Food eaten:", a.Food)
}

func (a Animal) Walk() {
	fmt.Println("Locomotion method:", a.Locomotion)
}

func (a Animal) Speak() {
	fmt.Println("Spoken sound:", a.Noise)
}

type DoubleStrLists struct {
	list1 []string
	list2 []string
}

func (lists DoubleStrLists) PossibleStrings(input string) (string, string) {
	var animal string
	var behavior string

	for _, string1 := range lists.list1 {
		for _, string2 := range lists.list2 {
			var concatStr = []string{string1, string2}
			if strings.Join(concatStr, " ") == input {
				fmt.Println("It's in the possible list, in which", "animal:", concatStr[0], "behavior:", concatStr[1])
				animal, behavior = concatStr[0], concatStr[1]
			}
		}
	}
	return animal, behavior
}

// func (lists DoubleStrLists) PossibleStringsPrint() {
// 	for _, string1 := range lists.list1 {
// 		for _, string2 := range lists.list2 {
// 			var concatStr = []string{string1, string2}
// 			fmt.Println(strings.Join(concatStr, " "))
// 		}
// 	}
// }

func main() {
	cow := Animal{Food: "grass", Locomotion: "walk", Noise: "moo"}
	bird := Animal{Food: "worms", Locomotion: "fly", Noise: "peep"}
	snake := Animal{Food: "mice", Locomotion: "slither", Noise: "hsss"}

	fmt.Println("Use key-words in lower-case. \nE.g., cow eat, bird move, snake speak\n If you want to exit, press 'X' and Enter")

	for {
		var input string
		fmt.Println(">")
		scanner := bufio.NewScanner(os.Stdin)
		scanner.Scan() // use `for scanner.Scan()` to keep reading
		input = scanner.Text()
		fmt.Println("captured:", input)
		if input == "X" {
			break
		} else {
			var strings DoubleStrLists
			strings = DoubleStrLists{list1: []string{"cow", "bird", "snake"}, list2: []string{"eat", "move", "speak"}}

			animal, behavior := strings.PossibleStrings(input)

			switch animal {
			case "cow":
				switch behavior {
				// Eat Walk Speak
				case "eat":
					cow.Eat()
				case "move":
					cow.Walk()
				case "speak":
					cow.Speak()
				}

			case "bird":
				switch behavior {
				// Eat Walk Speak
				case "eat":
					bird.Eat()
				case "move":
					bird.Walk()
				case "speak":
					bird.Speak()
				}
			case "snake":
				switch behavior {
				// Eat Walk Speak
				case "eat":
					snake.Eat()
				case "move":
					snake.Walk()
				case "speak":
					snake.Speak()
				}
			}
		}
	}
}

Week 4

Polymorphism

Definition

The ability to make methods behave in context. For different Object-types methods can use different algorithms to compute the same phenomena associated with the object. E.g., different ways to measure area, depending on the geometric object.

Inheritance (not supported on Go)

Abstractions go from particulars to generalizations, for example

dog -> mammal -> animal -> living being.
cannabis sativa -> rosales -> angiosperms -> plant -> living being.

As we can see, very different objects can have the same underlying high-order abstraction - e.i., ‘dog’ and ‘cannabis sativa’ being ‘living beings’.

Polymorphism would be a description, through methods, that is shared to all these objects, on a high-order-abstraction context. e.g., “energy-consumption”, “reproduction”, “nervous-terminals”, “evolution”, “natural selection” etc.

Overriding (an alternative to Inheritance)

Interfaces (an alternative to Inheritance)

If it looks like a duck, walks like a duck, swims like a duck and quacks like a duck, it’s a duck.

A type satisfies an interface if it defines all methods specified in the interface.

  • Ian Harris, University of California, Irvine; Functions, Methods, and Interfaces in Go

Interfaces contains a set of method signatures, e.i., name, parameters, return values.

Example
type Shape2D interface{
	Area() float64
	Perimeter() float64
}

type Triangle {...}

func (t Triangle) Area() float64 {...}
func (t Triangle) Perimeter() float64 {...}

Assignment 6

Try 1

package main

import (
	"bufio"
	"fmt"
	"os"
	"strings"
)

type Animal interface {
	Eat ()
	Walk ()
	Noise ()
}

type Cow struct {
	Food string
	Locomotion string
	Noise string
}

type Bird struct {
	Food string
	Locomotion string
	Noise string
}

type Snake struct {
	Food string
	Locomotion string
	Noise string
}    

func (a Cow) Eat() {
	fmt.Println("Food eaten:", a.Food)
}

func (a Cow) Walk() {
	fmt.Println("Locomotion method:", a.Locomotion)
}

func (a Cow) Speak() {
	fmt.Println("Spoken sound:", a.Noise)
}


func (a Bird) Eat() {
	fmt.Println("Food eaten:", a.Food)
}

func (a Bird) Walk() {
	fmt.Println("Locomotion method:", a.Locomotion)
}

func (a Bird) Speak() {
	fmt.Println("Spoken sound:", a.Noise)
}


func (a Snake) Eat() {
	fmt.Println("Food eaten:", a.Food)
}

func (a Snake) Walk() {
	fmt.Println("Locomotion method:", a.Locomotion)
}

func (a Snake) Speak() {
	fmt.Println("Spoken sound:", a.Noise)
}

type DoubleStrLists struct {
	list1 []string
	list2 []string
}

func (lists DoubleStrLists) PossibleStrings(input string) (string, string) {
	var animal string
	var behavior string

	for _, string1 := range lists.list1 {
		for _, string2 := range lists.list2 {
			var concatStr = []string{string1, string2}
			if strings.Join(concatStr, " ") == input {
				fmt.Println("It's in the possible list, in which", "animal:", concatStr[0], "behavior:", concatStr[1])
				animal, behavior = concatStr[0], concatStr[1]
			}
		}
	}
	return animal, behavior
}

func main() {
	cow := Cow{Food: "grass", Locomotion: "walk", Noise: "moo"}
	bird := Bird{Food: "worms", Locomotion: "fly", Noise: "peep"}
	snake := Snake{Food: "mice", Locomotion: "slither", Noise: "hsss"}

	fmt.Println("Use key-words in lower-case. \nE.g., cow eat, bird move, snake speak\n If you want to exit, press 'X' and Enter")

	for {
		var input string
		fmt.Println(">")
		scanner := bufio.NewScanner(os.Stdin)
		scanner.Scan() // use `for scanner.Scan()` to keep reading
		input = scanner.Text()
		fmt.Println("captured:", input)
		if input == "X" {
			break
		} else {
			var s Animal
			
			var strings DoubleStrLists
			strings = DoubleStrLists{list1: []string{"cow", "bird", "snake"}, list2: []string{"eat", "move", "speak"}}

			animal, behavior := strings.PossibleStrings(input)

			switch animal {
			case "cow":
				switch behavior {
				case "eat":
					s = cow
					s.Eat()
				case "move":
					s = cow
					s.Walk()
				case "speak":
					s = cow
					s.Speak()
				}

			case "bird":
				switch behavior {
				case "eat":
					s = bird
					s.Eat()
				case "move":
					s = bird
					s.Walk()
				case "speak":
					s = bird
					s.Speak()
				}
			case "snake":
				switch behavior {
				case "eat":
					s = snake
					s.Eat()
				case "move":
					s = snake
					s.Walk()
				case "speak":
					s = snake
					s.Speak()
				}
			}
		}
	}
}

Modulus 3

Week 1

Parallel Execution (Parallelism)

Two programs executing at the same time.

Given processors P1 and P2, at a given time, both are performing on the same instruction.

Need replicated hardware.

Von Neumman Bottleneck

Memory access time is a performance bottleneck.

  • Use of internal memory takes 100 cycles to happen.
  • Use of cache memory takes 1 cycle.
  • Physically restrict.

Dennard Scaling

Leakage Power

Multi-core Systems

  • Parallel execution is needed to exploit multi-core systems.
  • Code made to execute on multiple cores.
  • Different programs executing on different cores.

Concurrent vs Parallel

Programmers determine which tasks can be executed in parallel.

Mapping tasks to hardware usually are determined by:

  • Operational System.
  • Go runtime scheduler.

Concurrent

  • Sequential execution.
  • Can be run in one hardware.

Parallel

  • Must be run in multiple hardware.
  • Sequential and simultaneous run.

Hiding Latency

  • Concurrency improves performance, even without parallelism.
  • Tasks must periodically wait for something.
    • E.g., access memory.
  • Other concurrent tasks can operate while one task is waiting.

Hardware Mapping

Week 3

Parallel execution in Go

Example 1

What we want is to parallelize two executions of print, in this example

package main

import (
	"fmt"
)

func main() {
	go fmt.Printf("New routine")
	fmt.Printf("Main routine")
}

We see that we weren’t able to make fmt.Printf("New routine") run parallel to fmt.Printf("Main routine"). Because, the main routine finished before the parallel thread is executed.

Example 2

We can schedule tasks, so we make sure to run everything we want, before the main routine ends.

package main

import (
	"fmt"
	"sync"
)

func foo(wg *sync.WaitGroup) {
	fmt.Printf("New routine\n") // -> used to be in the main function directly
	wg.Done()
}

func main() {
	// New lines ------
	var wg sync.WaitGroup
	wg.Add(1)
	// ------ **
	go foo(&wg) // -> old: go fmt.Printf("New routine")
	// ------ **
	wg.Wait()
	// ------------------
	fmt.Printf("Main routine")
}

~/Screenshots/maim-region-20220820-182246.png

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