Fix ID collisions on save and scenario loading #533
Merged
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This PR fixes ID collisions when loading existing game files by introducing a new constructor to the ID Factory class. The constructor accepts a SaveGame instance and tracks the highest ID count per ID type.
Currently, this is implemented only for units and cities, as they appear to be the only entity types created during gameplay. In contrast, civilizations and technologies are assigned IDs only at the start of the game, so tracking them when loading a save file is unnecessary.
The PR includes unit tests for the ID Factory.