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Buttplug IoST Protocol client integration and support for Unreal Engine

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Buttplug (for) Unreal - Example Project

The root folder of this repository is a simple example project using the Buttplug Unreal plugin, as well as serving as the development environment for the plugin. For the actual plugin, see Plugins/ButtplugUnreal and the wiki/docs.

Buttplug (for) Unreal

An client implementation of the Buttplug IoST Protocol for Unreal Engine. This adds support for controlling intimate haptic/sensor hardware (read: sex toys) from Blueprint (preferred) and C++ (possible) by connecting to a separate server application (typically Intiface Central.

Please read the Buttplug Developer Guide before implementing Buttplug support into your game. There are ethical implications to controlling intimate hardware that should not be ignored, due to how your users interact with it. This plugin's documentation only aims to describe the client-side how of Buttplug control. The Buttplug Developer Guide covers the what and why.

Unreal Marketplace

I did look into packaging and offering this plugin on the Unreal Marketplace, branded with the "Intiface" name instead of "Buttplug". Per the guidelines:

Marketplace Guidelines, §1.1.e
Epic reserves the right to decline or request changes to content that contains sensitive subject matter. This includes, but is not limited to, [...] sexual content, [...]

I did directly ask (and was elevated to senior) Marketplace Support whether they would be able/willing to accept such a product, and the answer was no (as of December of 2023). It is possible that such a product submission could sneak through and get approved, but it's not necessary for the plugin to be usable, and I don't suggest anyone try to dance around that no, either.

The version of the plugin with the Intiface branding instead of Buttplug is available upon request with evidence of supporting qDot monetarily (e.g. via Patreon or Github Sponsors). It has the same BSD license terms as the Buttplug branded version, but I'm suggesting that you shouldn't purposefully redistribute it in that source code form.

License

This project is licensed under the BSD 3-Clause "New" or "Revised" License (SPDX-License-Identifier: BSD-3-Clause; see BSD-3-Clause.txt or https://spdx.org/licenses/BSD-3-Clause.html) or BSD Source Code Attribution (SPDX-License-Identifier: BSD-Source-Code; see BSD-Source-Code.txt or https://spdx.org/licenses/BSD-Source-Code.html), at your option.

Caution

This software is provided by the copyright holders and contributors "AS IS" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the copyright holder or contributors be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services, loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage.

TL;DR (not legal advice): you are permitted to redistribute and use this work in source and binary forms, with or without modification, for personal use or commercial use, so long as any source code form redistribution of this work retains this copyright notice and disclaimer.

BSD-3-Clause is offered as it is a standard, reviewed, OSI Approved license. BSD-Source-Code is offered as it removes the clause requiring reproduction of the copyright notice in binary distribution forms (i.e. packaged games).

The author believes that it is good practice to credit the authors of 3rd party assets and code, even if they don't require it, and emplores you to consider if there's room in your credits scroll to provide that credit. But the author also acknowledges the norm in the industry, and does not require any credit. But(t) it is greatly appreciated.

Intiface® is a registered trademark of Nonpolynomial Labs, LLC. Used with permission.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you shall be dual licensed as above.

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