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Merge pull request #902 from dedmen/getAllItems
Add CBA_fnc_uniqueUnitItems
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/* ---------------------------------------------------------------------------- | ||
Function: CBA_fnc_uniqueUnitItems | ||
Description: | ||
Retrievs a unique list of items in the units inventory. | ||
Parameters: | ||
_unit - Unit to retrieve the items from | ||
_weaponItems - Include weapons, attachments, loaded magazines (Default: false) | ||
_backpack - Include items in backpack (Default: true) | ||
_vest - Include items in vest (Default: true) | ||
_uniform - Include items in uniform (Default: true) | ||
Example: | ||
(begin example) | ||
_allItems = [player, true, false] call CBA_fnc_uniqueUnitItems | ||
(end) | ||
Returns: | ||
Array of item classnames <ARRAY> | ||
Author: | ||
Dedmen | ||
---------------------------------------------------------------------------- */ | ||
#include "script_component.hpp" | ||
SCRIPT(uniqueUnitItems); | ||
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params [["_unit", objNull, [objNull]], ["_weaponItems", true, [true]], ["_backpack", true, [true]], ["_vest", true, [true]], ["_uniform", true, [true]]]; | ||
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private _allItems = (assignedItems _unit); | ||
if (_uniform) then {_allItems append ((getItemCargo (uniformContainer _unit)) select 0);}; | ||
if (_vest) then {_allItems append ((getItemCargo (vestContainer _unit)) select 0);}; | ||
if (_backpack) then {_allItems append ((getItemCargo (backpackContainer _unit)) select 0);}; | ||
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if (_weaponItems) then { | ||
_allItems append (primaryWeaponItems _unit); | ||
_allItems append (secondaryWeaponItems _unit); | ||
_allItems append (handgunItems _unit); | ||
_allItems append (primaryWeaponMagazine _unit); | ||
_allItems append (secondaryWeaponMagazine _unit); | ||
_allItems append (handgunMagazine _unit); | ||
_allItems append [ | ||
primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit | ||
]; | ||
_allItems pushBack (_unit call CBA_fnc_binocularMagazine); | ||
}; | ||
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_allItems arrayIntersect _allItems //Remove duplicates |