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/* ---------------------------------------------------------------------------- | ||
Function: CBA_fnc_canUseWeapon | ||
Description: | ||
Checks if the unit can currently use a weapon. | ||
Parameters: | ||
_unit - A unit <OBJECT> | ||
Returns: | ||
True if the unit is not in a vehicle or in a FFV position <BOOLEAN> | ||
Examples: | ||
(begin example) | ||
_result = player call CBA_fnc_canUseWeapon; | ||
(end) | ||
Author: | ||
commy2 | ||
---------------------------------------------------------------------------- */ | ||
#include "script_component.hpp" | ||
SCRIPT(canUseWeapon); | ||
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params [["_unit", objNull, [objNull]]]; | ||
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if (_unit == vehicle _unit) exitWith {true}; | ||
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private _config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit; | ||
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isClass _config && {getNumber (_config >> "canPullTrigger") == 1} |
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/* ---------------------------------------------------------------------------- | ||
Function: CBA_fnc_isPerson | ||
Description: | ||
Checks if an object is a person - soldier or civilian. | ||
Parameters: | ||
_unit - A unit or classname <OBJECT, STRING> | ||
Returns: | ||
True if object is a person, otherwise false <BOOLEAN> | ||
Examples: | ||
(begin example) | ||
player call CBA_fnc_isPerson; | ||
-> true | ||
"CAManBase" call CBA_fnc_isPerson; | ||
-> true | ||
(vehicle player) call CBA_fnc_isPerson; | ||
-> false | ||
_projectile call CBA_fnc_isPerson; | ||
-> false | ||
(end) | ||
Author: | ||
commy2 | ||
---------------------------------------------------------------------------- */ | ||
#include "script_component.hpp" | ||
SCRIPT(isPerson); | ||
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params [["_unit", "", [objNull, ""]]]; | ||
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if (_unit isEqualType objNull) then { | ||
_unit = typeOf _unit; | ||
}; | ||
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private _config = configFile >> "CfgVehicles" >> _unit; | ||
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kymckay
Contributor
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isClass _config && {getNumber (_config >> "isMan") == 1} |
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"a weapon mode of specified." ?