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add failure code argument to fnc_progressBar (#1177)
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McDiod authored and commy2 committed Jul 7, 2019
1 parent a89b691 commit a1132ec
Showing 1 changed file with 9 additions and 4 deletions.
13 changes: 9 additions & 4 deletions addons/ui/fnc_progressBar.sqf
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,11 @@ Arguments:
#1 - true: success, false: failure <BOOLEAN>
#2 - elapsed time, not more than _totalTime <NUMBER>
#3 - total time, same as _totalTime <NUMBER>
#4 - failure code <NUMBER>
0 - no failure
1 - user hit ESC key
2 - condition was false
3 - progressbar closed by new progressbar
Returns:
Nothing
Expand Down Expand Up @@ -75,7 +80,7 @@ if (!isNil QGVAR(ProgressBarParams)) then {
GVAR(ProgressBarParams) params ["_arguments", "", "", "_onFailure", "_startTime", "_totalTime"];
private _elapsedTime = (CBA_missionTime - _startTime) min _totalTime;

[_onFailure, [_arguments, false, _elapsedTime, _totalTime]] call CBA_fnc_execNextFrame;
[_onFailure, [_arguments, false, _elapsedTime, _totalTime, 3]] call CBA_fnc_execNextFrame;
};

GVAR(ProgressBarParams) = [_arguments, _condition, _onSuccess, _onFailure, CBA_missionTime, _totalTime, _blockMouse, _blockKeys, _allowClose];
Expand All @@ -101,14 +106,14 @@ _ctrlScript ctrlAddEventHandler ["Draw", {
GVAR(ProgressBarParams) = nil;
{QGVAR(ProgressBar) cutText ["", "PLAIN"]} call CBA_fnc_execNextFrame; // game would crash if display is killed from Draw event
_blockInputDisplay closeDisplay 0;
[_onFailure, [_arguments, false, _elapsedTime, _totalTime]] call CBA_fnc_execNextFrame;
[_onFailure, [_arguments, false, _elapsedTime, _totalTime, 2]] call CBA_fnc_execNextFrame;
};

if (_elapsedTime >= _totalTime) exitWith {
GVAR(ProgressBarParams) = nil;
{QGVAR(ProgressBar) cutText ["", "PLAIN"]} call CBA_fnc_execNextFrame; // game would crash if display is killed from Draw event
_blockInputDisplay closeDisplay 0;
[_onSuccess, [_arguments, true, _elapsedTime, _totalTime]] call CBA_fnc_execNextFrame;
[_onSuccess, [_arguments, true, _elapsedTime, _totalTime, 0]] call CBA_fnc_execNextFrame;
};

private _ctrlBar = _display displayCtrl IDC_PROGRESSBAR_BAR;
Expand All @@ -135,7 +140,7 @@ if (_blockMouse) then {
GVAR(ProgressBarParams) = nil;
QGVAR(ProgressBar) cutText ["", "PLAIN"];
_blockInputDisplay closeDisplay 0;
[_onFailure, [_arguments, false, _elapsedTime, _totalTime]] call CBA_fnc_execNextFrame;
[_onFailure, [_arguments, false, _elapsedTime, _totalTime, 1]] call CBA_fnc_execNextFrame;

_blockKeys = false;
} else {
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