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Merge pull request #441 from CBATeam/addPFHLogic
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add createPerFrameHandlerObject
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Killswitch00 authored Jul 18, 2016
2 parents ce545ce + 70e4343 commit decf151
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2 changes: 2 additions & 0 deletions addons/common/CfgFunctions.hpp
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Expand Up @@ -111,6 +111,8 @@ class CfgFunctions {
class Misc {
F_FILEPATH(addPerFrameHandler);
F_FILEPATH(removePerFrameHandler);
F_FILEPATH(createPerFrameHandlerObject);
F_FILEPATH(deletePerFrameHandlerObject);
F_FILEPATH(addPlayerAction);
F_FILEPATH(removePlayerAction);
F_FILEPATH(createNamespace);
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140 changes: 140 additions & 0 deletions addons/common/fnc_createPerFrameHandlerObject.sqf
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@@ -0,0 +1,140 @@
/* ----------------------------------------------------------------------------
Function: CBA_fnc_createPerFrameHandlerObject
Description:
Creates a PFH object, that will execute code every frame, or every x number of seconds.
Parameters:
_function - The function you wish to execute. <CODE>
_delay - The amount of time in seconds between executions, 0 for every frame. (optional, default: 0) <NUMBER>
_args - Parameters passed to the function executing. (optional) <ANY>
_start - Function that is executed when the PFH is added. (optional) <CODE>
_end - Function that is executed when the PFH is removed. (optional) <CODE>
_runCondition - Condition that has to return true for the PFH to be executed. (optional, default {true}) <CODE>
_exitCondition - Condition that has to return true to delete the PFH object. (optional, default {false}) <CODE>
_private - List of local variables that are serialized between executions. (optional) <CODE>
Passed Arguments:
_this - The PFH logic. <LOCATION>
More variables are attached to this PFH logic than can be retrieved via 'getVariable'. (_this getVariable "params")
It is not advised to overwrite these variables with 'setVariable'!
"params" - Parameters passed by this function. Same as _args from above. <ANY>
"handle" - A number representing the handle of the PFH. <NUMBER>
"private" - List of local variables that are serialized between executions. Same as _private from above. <ARRAY>
"start" - Same as _start from above. <CODE>
"end" - Same as _end from above. <CODE>
"run" - Same as _function from above. <CODE>
"run_condition" - Same as _runCondition from above. <CODE>
"exit_condition" - Same as _exitCondition from above. <CODE>
"serialize" - Internal reserved variable.
"deserialize" - Internal reserved variable.
The PFH logic can be used to store additional custom variables.
Returns:
_logic - The PFH logic. <LOCATION>
Examples:
(begin example)
[
{ systemChat format ["frame! params: %1", _this getVariable "params"]; },
0,
["some_params", [1,2,3]],
{ systemChat format ["start! params: %1", _this getVariable "params"]; _test = 127; },
{ systemChat format ["end! params: %1", _this getVariable "params"]; systemChat str [_test] },
{ random 1 > 0.5 },
{ random 1 > 0.8 },
"_test"
] call CBA_fnc_createPerFrameHandlerObject;
(end)
Author:
Nou & Jaynus, donated from ACRE project code for use by the community; commy2
---------------------------------------------------------------------------- */
#include "script_component.hpp"

params [
["_function", {}, [{}]],
["_delay", 0, [0]],
["_args", []],
["_start", {}, [{}]],
["_end", {}, [{}]],
["_runCondition", {true}, [{}]],
["_exitCondition", {false}, [{}]],
["_private", [], ["", []]]
];

if (_private isEqualType "") then {
_private = [_private];
};

private _logic = call CBA_fnc_createNamespace;

_logic setVariable ["start", _start];
_logic setVariable ["run_condition", _runCondition];
_logic setVariable ["exit_condition", _exitCondition];
_logic setVariable ["run", _function];
_logic setVariable ["end", _end];
_logic setVariable ["params", _args];
_logic setVariable ["private", _private];

// prepare serialization and deserialization code
private _serialize = [];

{
_serialize pushBack compile format ["_logic setVariable ['%1', %1]", _x];
} forEach (_logic getVariable "private");

private _deserialize = [];

{
_deserialize pushBack compile format ["%1 = _logic getVariable '%1'", _x];
} forEach (_logic getVariable "private");

_logic setVariable ["serialize", _serialize];
_logic setVariable ["deserialize", _deserialize];

// add per frame handler
private _handle = [{
// all functions get _logic as _this param. Params inside: _logic getVariable "params";
params ["_logic"];

if (isNil "_logic" || {isNull _logic}) exitWith {
(_logic getVariable "handle") call CBA_fnc_removePerFrameHandler;
};

// deserialize
private (_logic getVariable "private");
{ call _x } forEach (_logic getVariable "deserialize");

// check exit condition - exit if true
if (_logic call (_logic getVariable "exit_condition")) exitWith {
// execute end code
_logic call (_logic getVariable "end");

(_logic getVariable "handle") call CBA_fnc_removePerFrameHandler;
_logic call CBA_fnc_deleteNamespace;
};

// check Run Condition - only continue if true
if (_logic call (_logic getVariable "run_condition")) then {
// execute code
_logic call (_logic getVariable "run");

// serialize
{ call _x } forEach (_logic getVariable "serialize");
};
}, _delay, _logic] call CBA_fnc_addPerFrameHandler;

_logic setVariable ["handle", _handle];

// run start code
private (_logic getVariable "private");
_logic call (_logic getVariable "start");

// serialize
{ call _x } forEach (_logic getVariable "serialize");

_logic // returns logic because you can get the handle from it, and much more
25 changes: 25 additions & 0 deletions addons/common/fnc_deletePerFrameHandlerObject.sqf
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/* ----------------------------------------------------------------------------
Function: CBA_fnc_deletePerFrameHandlerObject
Description:
Deletes a PFH object that was previously created via CBA_fnc_createPerFrameHandlerObject
Parameters:
_logic - The PFH object <LOCATION>
Returns:
None
Examples:
(begin example)
_pfhLogic call CBA_fnc_deletePerFrameHandlerObject;
(end)
Author:
commy2
---------------------------------------------------------------------------- */
#include "script_component.hpp"

params [["_logic", locationNull, [locationNull]]];

_logic setVariable ["exit_condition", {true}];

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