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rename 2doptics to optics (#1117)
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* rename 2doptics to optics

* rename 2doptics to optics
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commy2 authored Apr 14, 2019
1 parent 1589933 commit eb8c30f
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Showing 51 changed files with 52 additions and 52 deletions.
1 change: 0 additions & 1 deletion addons/2doptics/$PBOPREFIX$

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21 changes: 0 additions & 21 deletions addons/2doptics/stringtable.xml

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2 changes: 1 addition & 1 deletion addons/main/config.cpp
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Expand Up @@ -32,7 +32,7 @@ class CfgPatches {
"cba_jam",
"cba_ui",
"cba_versioning",
"cba_2doptics"
"cba_optics"
};
versionDesc = "C.B.A.";
VERSION_CONFIG;
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1 change: 1 addition & 0 deletions addons/optics/$PBOPREFIX$
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x\cba\addons\optics
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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_animateScriptedOptic
Internal Function: cba_optics_fnc_animateScriptedOptic
Description:
Executed every draw frame to update the scripted weapon info display.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
_weaponInfoDisplay call cba_2doptics_fnc_animateScriptedOptic;
_weaponInfoDisplay call cba_optics_fnc_animateScriptedOptic;
(end)
Author:
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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_animateScriptedOpticRecoil
Internal Function: cba_optics_fnc_animateScriptedOpticRecoil
Description:
Animates the 2D optic when firing.
Expand All @@ -14,7 +14,7 @@ Returns:
Examples:
(begin example)
[player, currentWeapon player] call cba_2doptics_fnc_animateScriptedOpticRecoil;
[player, currentWeapon player] call cba_optics_fnc_animateScriptedOpticRecoil;
(end)
Author:
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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_changeCarryHandleOpticClass
Internal Function: cba_optics_fnc_changeCarryHandleOpticClass
Description:
Switch scripted optic class to class with integrated carry handle optic.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
player call cba_2doptics_fnc_changeCarryHandleOpticClass;
player call cba_optics_fnc_changeCarryHandleOpticClass;
(end)
Author:
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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_changePIPOpticClass
Internal Function: cba_optics_fnc_changePIPOpticClass
Description:
Switch scripted optic class to PIP class.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
player call cba_2doptics_fnc_changePIPOpticClass;
player call cba_optics_fnc_changePIPOpticClass;
(end)
Author:
Expand Down Expand Up @@ -173,7 +173,7 @@ if (GVAR(usePipOptics) && {!GVAR(inArsenal)}) then {
INFO_2("Switched %1 to %2.",_pistol,_normalPistol);
};

// Switch to normal / 2d optic attchments.
// Switch to normal optic attchments.
{
_x params ["_weapon", "", "", "_optic"];

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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_currentOptic
Internal Function: cba_optics_fnc_currentOptic
Description:
Reports the currently selected optic classname of a person.
Expand All @@ -18,7 +18,7 @@ Returns:
Examples:
(begin example)
player call cba_2doptics_fnc_currentOptic
player call cba_optics_fnc_currentOptic
(end)
Author:
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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_loadScriptedOptic
Internal Function: cba_optics_fnc_loadScriptedOptic
Description:
Sets up the CBA_ScriptedOptic weapon info display and adds the draw script.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
_weaponInfoDisplay call cba_2doptics_fnc_loadScriptedOptic;
_weaponInfoDisplay call cba_optics_fnc_loadScriptedOptic;
(end)
Author:
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@@ -1,9 +1,9 @@
#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_restartCamera
Internal Function: cba_optics_fnc_restartCamera
Description:
Restarts the PIP camera for scripted 2D optics.
Restarts the PIP camera for scripted optics.
Parameters:
_unit - The avatar <OBJECT>
Expand All @@ -14,7 +14,7 @@ Returns:
Examples:
(begin example)
player call cba_2doptics_fnc_restartCamera;
player call cba_optics_fnc_restartCamera;
(end)
Author:
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Function: cba_2doptics_fnc_setOpticMagnification
Function: cba_optics_fnc_setOpticMagnification
Description:
Set magnification of the current optic of the unit.
Expand All @@ -14,7 +14,7 @@ Returns:
Examples:
(begin example)
[player, 3] call cba_2doptics_fnc_setOpticMagnification;
[player, 3] call cba_optics_fnc_setOpticMagnification;
(end)
Author:
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Function: cba_2doptics_fnc_setOpticMagnificationHelper
Function: cba_optics_fnc_setOpticMagnificationHelper
Description:
Helper function used in config to set the magnification of a zooming optic.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
2 call (uiNamespace getVariable 'cba_2doptics_fnc_setOpticMagnificationHelper')
2 call (uiNamespace getVariable 'cba_optics_fnc_setOpticMagnificationHelper')
(end)
Author:
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#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Function: cba_2doptics_fnc_setOpticMagnificationHelperZeroing
Function: cba_optics_fnc_setOpticMagnificationHelperZeroing
Description:
Helper function used in config to remember the zeroing of a zooming optic.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
2 call (uiNamespace getVariable 'cba_2doptics_fnc_setOpticMagnificationHelperZeroing')
2 call (uiNamespace getVariable 'cba_optics_fnc_setOpticMagnificationHelperZeroing')
(end)
Author:
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@@ -1,6 +1,6 @@
#include "script_component.hpp"
/* ----------------------------------------------------------------------------
Internal Function: cba_2doptics_fnc_updateOpticInfo
Internal Function: cba_optics_fnc_updateOpticInfo
Description:
Caches the current optic's parameters in mission namespace variables.
Expand All @@ -13,7 +13,7 @@ Returns:
Examples:
(begin example)
player call cba_2doptics_fnc_updateOpticInfo;
player call cba_optics_fnc_updateOpticInfo;
(end)
Author:
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@@ -1,16 +1,16 @@
#define COMPONENT 2doptics
#define COMPONENT optics
#include "\x\cba\addons\main\script_mod.hpp"

//#define DEBUG_MODE_FULL
//#define DISABLE_COMPILE_CACHE
//#define DEBUG_ENABLED_2DOPTICS
//#define DEBUG_ENABLED_OPTICS

#ifdef DEBUG_ENABLED_2DOPTICS
#ifdef DEBUG_ENABLED_OPTICS
#define DEBUG_MODE_FULL
#endif

#ifdef DEBUG_SETTINGS_2DOPTICS
#define DEBUG_SETTINGS DEBUG_SETTINGS_2DOPTICS
#ifdef DEBUG_SETTINGS_OPTICS
#define DEBUG_SETTINGS DEBUG_SETTINGS_OPTICS
#endif

#define DEBUG_MODE_NORMAL
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21 changes: 21 additions & 0 deletions addons/optics/stringtable.xml
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@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="CBA_A3">
<Package name="Optics">
<Key ID="STR_cba_optics_Component">
<English>Community Base Addons - Optics</English>
<German>Community Base Addons - Optiken</German>
<Polish>Community Base Addons - Optyka</Polish>
</Key>
<Key ID="STR_cba_optics_Category">
<English>CBA Optics</English>
<German>CBA Optiken</German>
<Polish>CBA Optyka</Polish>
</Key>
<Key ID="STR_cba_optics_UsePIP">
<English>Use picture in picture optics</English>
<German>Bild in Bild-Optiken verwenden</German>
<Japanese>Picture in Picture 照準器を使う</Japanese>
<Polish>Używaj optyki typu Obraz w obrazie (PIP)</Polish>
</Key>
</Package>
</Project>

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