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Magwells seem to give players an unfair advantage on a MP Server #1050
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All those magazine wells will never be in vanilla. You can remove I don't see (or want to see) this being removed from CBA. Why is making CBA mandatory not an option? Missions using CBA functionalities will break on clients that don't have it, how is this even a reliable setup? |
Agreed with OP, CBA should not do any gameplay modifications. |
Thats one thing
Can i force that to the client?
The mission is not using anything from CBA, thats the point. |
You can use CBA without Dynasound etc. even with a crappy machine. |
Im fine with ideas of Magwells, but forcing them on everyone even though you only want a sound mod is not the right way in my opinion? Or a even better approach, as everyone using CBA in a heavely modded enviroment will still have more mods. Make a Compat Mod to enable all that fine Stuff on vanilla Weapons. I mean there are already tons of compat mods that 1 will not hurt anyone.
Yes but not Enchanced Soundscape. I like to use them both. It was just an example |
Yes, we could do that, keep mag well definitions in core CBA, move magazine additions to optional. I don't like it, but oh well. |
You can also use CBA without Enhanced Soundscape. |
@commy2 but i want it the other way i want Enchaced Soundscape without CBA XD @jonpas the problem is CBA is so widely used that it even is used on vanilla servers. Thats something that should be considered. There shouldnt be game changing stuff forced upon everybody. That brings us to the idea of forcefully deny CBA because it breaks our carefully balanced gameplay (its fully PVP with faction based Equipment). |
My point is that your argument is bad, because if someone wanted the advantage and has a crappy pc, they could still use CBA. |
@commy2 yeah probably not the best example but many people play vanilla on our servers and we want to keep that. We didnt recognize this problem till a player told us that its possible. And its a huge problem since we restrict a medic to assault rifles and MPs, so technically if used CBA he now can carry a lightweight low recoil MG (yes adding the Mag doesnot change the recoil or sway somehow) and he converts to a super soldier. |
Yep.
is the better argument, so let's focus on that. |
@commy2 agree |
In the meantime (if this gets changed), couldn't you also simply restrict what ammo types they have access to? |
We have at somepoint decided that everyone should have access to all available ammotypes (for his faction) to have people donating ammo to others (some mags like the Navid ones are quite pricy). |
Ref: #1032 (comment) |
The problem is more like the method. There are mods that are purely cosmetic but CBA forces stuff on users and communities that they cant control. Thats not very nice. Especially that will mean that we will need to disallow CBA completly if this is intended behaviour... and with that all others too... imho that shit Im fine if a mod enables this config changes but not CBA. if i like to have more mags or more weapons i could use CUP or RHS. What i want is that cosmetic mods stay cosmetic, thats pretty understandable? |
BTW that same problem is present on CAR and SPAR 16 too CBA_A3/addons/jam/CfgWeapons.hpp |
This seems like a you problem. There's no reason those magazines can't be used in those weapons. |
thats correct but CBA should add this funcionality. A mod thats using this should add it. Adding a script solution would mean more points of faliure on our side. Additionaly im not sure if its possible with out adding CBA on the server side? |
You already made your point some of us agreed with you on. Don't turn this into "must convince everyone" fest, because you won't, and don't revive old closed issues. It is up to CBA Team to decide what CBA should be. |
Deleted the trolling. Only serious replies please. |
https://github.com/CBATeam/CBA_A3/blob/master/addons/jam/CfgWeapons.hpp#L28 |
Methinks this is going to be a moot point in the (hopefully) near future, when BI starts using magWells and magProxies themselves. You'll have that issue even without any mods, but it won't be an issue because you will be able to visually identify the type of magazine a player has loaded (like in ye olden days, when some striker fired guns had to have hammer-shaped dinguses so the commanding officer could walk down the line and slap any grunt found having his gun cocked). And there is zero technical, realism reason for the non-LSW MXs to not be able to take the quadstack mags. Is it a more powerful option in PvP? Sure, but you could just make them more expensive; and magProxies need to be extended to affect handling characteristics (dexterity and inertia at the very least) anyway. If all else fails, whats the official stance on custom reuploads of CBA? I know ACE allows it, for reasons such as this. Something we should actually fix though is Katiba mags being available on MX guns. No idea how that slipped through. |
CBA uses the same license as ACE, so you can modify and reupload and do whatever with it as long as you keep the license for the new project and make it open source as well. The realism aspect doesn't matter here, because this limitation of non SW MX being incompatible with 100 Rnd mags may be a gameplay aspect not rooted in realism, but balance or flavor or whatever else.
This would not cause any compatibility issues aside from some weirdly configured MX reskins maybe. |
Does CBA really need any of the Magazine well stuff? Most mods already add to the vanilla magwells. RHS and NIArms both add to the vanilla magwell arrays, for example. |
Neil, you lemon... RHS adds a number of custom magwells for weapon platforms like M240s, 9x39 and others that arent in vanilla at all. Which is what CBA is doing as well - there isn't going to be full coverage for WW2 weapon and ammo types in vanilla, but those guns are being added by multiple mods. So we want a core framework mod like CBA to add a common magWell that both RHS and IFA/FoW can use. More applicable to the FK modset: RHS has a 7.5 Swiss ammo class flying around, so they might be planning to introduce guns with that... in which case we'd once again want a common magWell class for both that gun and the NIArms SIG 510s. Etc. |
Arma 3 Version: stable
CBA Version: stable
Mods:
Description:
If CBA is used (its not mandatory since all allowed mods are just client side) the player can load a 100rnd 6.5mm Mag in to any MX Series Rifle.
I understand that CBA is a Framework for many mods and it wants to give more realism, BUT there are plenty of servers that have optional mods that need CBA (because literaly every mods uses it) so that situation now give a huge advantage to people having CBA active to those not having.
I would like that CFG Entry to be removed at least till its used Vanilla.
And no making CBA mandatory is not an option ;)
If you have a kind of lite CBA for only Clientside stuff that would be nice too , or even a setting to restrict changes done by CBA.
Steps to reproduce:
Start game vanilla
try to load a 100rndMag
Start Game with only CBA
Now you can load it in
Where did the issue occur?
CFG Entry:
configfile >> "CfgWeapons" >> "arifle_MX_Base_F" >> "magazineWell" There is the MX XL Magwell
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