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It seems like this could potentially be related to the changes that BI made to position commands (like setPos, for example, player setPos [6969696, 0, 0] results in the player ending up at world position [500000, 0, 0] - they've capped a lot of things it seems), look at this line of the CBA function: https://github.com/CBATeam/CBA_A3/blob/master/addons/common/fnc_headDir.sqf#L68
EDIT - AGLToASL positionCameraToWorld [0, 0, 99999999]; gets capped out at [-500000,-500000,500000], [500000,-500000,500000], [500000,500000,500000], or [-500000,500000,500000] based on the direction you're facing. This is definitely the issue!
That's definitely a 🤔
The text was updated successfully, but these errors were encountered:
Arma 3 Version:
1.92
(stable)CBA Version:
3.10.1
(stable)Mods:
Description:
Steps to reproduce:
[player] call CBA_fnc_headDir
as the player turns in a circle.Where did the issue occur?
RPT log file:
Here's a video: https://streamable.com/h6a0l
It seems like this could potentially be related to the changes that BI made to position commands (like setPos, for example,
player setPos [6969696, 0, 0]
results in the player ending up at world position[500000, 0, 0]
- they've capped a lot of things it seems), look at this line of the CBA function: https://github.com/CBATeam/CBA_A3/blob/master/addons/common/fnc_headDir.sqf#L68EDIT -
AGLToASL positionCameraToWorld [0, 0, 99999999];
gets capped out at[-500000,-500000,500000]
,[500000,-500000,500000]
,[500000,500000,500000]
, or[-500000,500000,500000]
based on the direction you're facing. This is definitely the issue!That's definitely a 🤔
The text was updated successfully, but these errors were encountered: