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Is your feature request related to a problem?
Some helmets have googles, and some helmets have the exact same helmet without googles. There is no way to wear the googles.
Solution you'd like:
Similar to optics, add a standard config property to specify what the other model is and what googles to provide. Have a unbound keybind that switches between the two. ACE self interact would also be a nice way via the equipment category.
Alternatives you've considered:
Custom scripting, I worked on a mod that did this when ACE was enabled, It would be a huge pain to add support to all the helmets you wanted manually via a mod.
Additional context:
This is a pretty trivial thing to implement in CBA, and pretty trivial for mods to adopt.
also do other inventory things too
The text was updated successfully, but these errors were encountered:
I vote for inventory framework instead! :D
Helmet switching will be a small part of it then, but we can also switch everything else (hedger, masks, attaches mount variants, etc.).
Is your feature request related to a problem?
Some helmets have googles, and some helmets have the exact same helmet without googles. There is no way to wear the googles.
Solution you'd like:
Similar to optics, add a standard config property to specify what the other model is and what googles to provide. Have a unbound keybind that switches between the two. ACE self interact would also be a nice way via the equipment category.
Alternatives you've considered:
Custom scripting, I worked on a mod that did this when ACE was enabled, It would be a huge pain to add support to all the helmets you wanted manually via a mod.
Additional context:
This is a pretty trivial thing to implement in CBA, and pretty trivial for mods to adopt.
also do other inventory things too
The text was updated successfully, but these errors were encountered: