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Using invisible targets on dedicated server results in server crash #1331

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Hobbnob opened this issue May 2, 2020 · 5 comments · Fixed by #1346 or #1465
Closed

Using invisible targets on dedicated server results in server crash #1331

Hobbnob opened this issue May 2, 2020 · 5 comments · Fixed by #1346 or #1465
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@Hobbnob
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Hobbnob commented May 2, 2020

Mods (complete and add to the following information): Custom repo, but can be repro'd with just cba

  • Arma 3: x.xx [e.g. 1.00 stable, rc, dev] Stable
  • CBA: 3.x.x [e.g. 3.0.0 stable, commit hash] 3.15.1 stable from workshop
    Make sure to reproduce the issue with only CBA on a newly created mission!

Description:
Running a mission containing a cba invisible target crashes the server, requiring it to reboot its client, and returns the following error in its log:

18:11:34 Error: Neither Geometry nor LandContact level is present in model x\cba\addons\ai\invisibletarget.p3d

Although I haven't checked the logs to see if this error happens on singleplayer, I know it runs fine without crashing.

Steps to reproduce:

  • Run a mission on a dedicated server that contains a pre-placed invisible target object

Expected behavior:
N/A

Where did the issue occur?

  • Dedicated server only

Log Files:

Additional context:
N/A

Screenshots:
N/A

@Hobbnob Hobbnob added the Bug label May 2, 2020
@commy2
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commy2 commented May 2, 2020

Needs full RPT file. Can't reproduce in local hosted MP.

@Hobbnob
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Hobbnob commented May 2, 2020

You won't be able to repro on local hosted mp, this happens on dedi only. I don't have access to a vanilla log atm, it'll be a few weeks at least

@PabstMirror
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release:
nothing useful in rpt, just crash on load
Exception code: C0000005 ACCESS_VIOLATION at 016E72A8

dev/non-bin/filepatching:

19:21:39 [CBA] (xeh) INFO: [4602,107.197,0] PreInit finished.
... 2 minutes of nothing
19:23:34 [CBA] (xeh) INFO: [4610,221.828,0] PostInit started. MISSIONINIT: missionName=testDedi, missionVersion=53, worldName=Stratis, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false
// finally got in-game, placed another one via zeus and crashed
Exception code: C0000005 ACCESS_VIOLATION at 016E72CE

@PabstMirror
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Tried adding a basic Geometry LOD with defined mass, but get similar crash

@commy2 commy2 added this to the 3.15.2 milestone May 3, 2020
@dedmen
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dedmen commented May 5, 2020

Game crash needs upload of the full crash report. including mdmp.
Also shouldn't you report a game crash with BI? Mods shouldn't be able to crash the game.

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