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Invisible Target improvements #1346

Merged
merged 2 commits into from
Oct 13, 2020
Merged

Invisible Target improvements #1346

merged 2 commits into from
Oct 13, 2020

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commy2
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@commy2 commy2 commented May 30, 2020

When merged this pull request will:

Please test if the crash is resolved.

@commy2 commy2 added this to the 3.15.2 milestone May 30, 2020
@PabstMirror
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before dedi would hardlock for ~2 minutes, with client just showing "Wait for host" - see timecodes on server rpt

11:37:58 [CBA] (xeh) INFO: [4513,54.209,0] PreInit finished.
11:39:50 [CBA] (xeh) INFO: [4520,166.826,0] PostInit started. MISSIONINIT: missionName=testCBA-invis, missionVersion=53, worldName=Stratis, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false

after: - almost no delay

11:41:09 [CBA] (xeh) INFO: [2796,31.631,0] PreInit finished.
11:41:09 [CBA] (xeh) INFO: [2803,32.227,0] PostInit started. MISSIONINIT: missionName=testCBA-invis, missionVersion=53, worldName=Stratis, isMultiplayer=true, isServer=true, isDedicated=true, CBA_isHeadlessClient=false, hasInterface=false, didJIP=false


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commy2 commented Oct 11, 2020

So #1331 is not a crash, but a temporary freeze?

@PabstMirror PabstMirror merged commit 1ae8ea0 into master Oct 13, 2020
@PabstMirror PabstMirror deleted the fix-InvisibleTargets branch October 13, 2020 17:25
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Invisible vehicle targets Using invisible targets on dedicated server results in server crash
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