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addPlayerEh - Skip checking turretPath in not in vehicle #1080

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merged 1 commit into from
Mar 7, 2019

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PabstMirror
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Skips call to CBA_fnc_turretPath when not in vehicle
There is an extra if check when in a vehicle,
but it's very small compared to the performance gains when unmounted.

@PabstMirror PabstMirror added this to the 3.10.1 milestone Feb 26, 2019
@commy2 commy2 modified the milestones: 3.10.1, 3.10 Mar 7, 2019
@commy2 commy2 merged commit fc2fe68 into master Mar 7, 2019
@commy2 commy2 deleted the playerEHturretOpti branch March 7, 2019 20:23
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4 participants