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2D Optics polish translation #1113

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veteran29
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When merged this pull request will:

  • title

@jonpas jonpas added this to the 3.11 milestone Apr 7, 2019
@commy2 commy2 merged commit c113243 into CBATeam:scripted_optics_component Apr 7, 2019
commy2 added a commit that referenced this pull request Apr 13, 2019
* add 2d optics component

* assets

* port some functions

* add component to main requiredAddons, fix currentOptic for null

* port CBA_fnc_restartCamera, some macros

* port updateOpticInfo, global variable names, setting

* punctuation

* some global variables

* loadScriptedOptic and animateScriptedOptic functions

* work on changePIP/CarryHandleOpticClass functions

* work on changePIP/CarryHandleOpticClass functions

* fix bugs

* Update addons/2doptics/reticles/pip.rvmat

Co-Authored-By: commy2 <commy-2@gmx.de>

* fix a function description

* move stuff to ace

* Thanks Travis

* optimize, don't create camera if pip disabled

* optimize

* delete empty file

* new configs

* multiple carry handle types support

* fix a classname in config

* shortened classnames

* delete unused macros

* fix a bug

* add dummy classes to force magnification

* 2D Optics polish translation (#1113)

* setOpticMagnification function

* fix various bugs and quirks

* restore optic magnification after optic mode toggle wip

* restore magnification and zeroing

* pip support for launchers and pistols

* restore magnification for pistol and launcher optics

* spelling "collimator"

* cache zeroing distances array on optic switch

* add support for scripted optics mode pp effects

* fix flickering of current zeroing in ui when switching modes

* delete dead code
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3 participants