add cartridge ejection effect on repeat #1158
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When merged this pull request will:
cartridge
in CfgAmmo of the fired projectile to the empty string.CBA_weaponEvents
subclass of the weapon class are:cartridgeType
- CfgVehicles class particle effect. Example FxCartridge_556 or FxCartridge_762. If this string is undefined (default) or "", this scripted effect will not be created.cartridgeEjectPosition
- Position where the cartridge is created relative to model center of the weapon ([0,0,0]). x - forward (firing direction), y - right, z - upcartridgeEjectVelocity
- Velocity of ejected cartridge in weapon model space. x - forward, y - right, z - up; vector length is speed in m/s.cartridgeEjectDelay
- Delay in seconds that has to pass after repeating started for the cartridge to eject (time it takes to open the chamber in the repeat animation).Nomenclature: