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XEH - Add direct XEH support for 1.94 objects #1182

Merged
merged 4 commits into from
Jul 25, 2019
Merged

XEH - Add direct XEH support for 1.94 objects #1182

merged 4 commits into from
Jul 25, 2019

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PabstMirror
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Fix

[XEH]: Land_PortableDesk_01_animated_base_F does not support Extended Event Handlers! Addon: enoch
[XEH]: DeconShower_01_base_F does not support Extended Event Handlers! Addon: enoch
[XEH]: DeconShower_02_base_F does not support Extended Event Handlers! Addon: enoch
[XEH]: SCBACylinder_01_base_F does not support Extended Event Handlers! Addon: enoch

@PabstMirror PabstMirror added the 1.94 Contact DLC label Jul 25, 2019
@PabstMirror PabstMirror added this to the 3.12.1 milestone Jul 25, 2019
@dedmen
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dedmen commented Jul 25, 2019

We might have more in contact (not enoch)

@commy2
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commy2 commented Jul 25, 2019

B_W_Soldier_F is a public class. This means for every story unit there is a copy of them shown now in the editor when Contact is not started. :/

@PabstMirror
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PabstMirror commented Jul 25, 2019

scope = "[1,2] select (isClass (configFile >> 'CfgPatches' >> 'a3_epoch'))";

@commy2
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commy2 commented Jul 25, 2019

Was about to write something like that lol

@commy2 commy2 removed the WIP label Jul 25, 2019
@commy2
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commy2 commented Jul 25, 2019

Merge, so I can move to others?

@commy2 commy2 merged commit 4159b35 into master Jul 25, 2019
@commy2 commy2 deleted the ayLmaoXEH branch July 25, 2019 21:03
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3 participants