improve PFH with EachFrame mission event #303
Merged
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CBA_common_fnc_onFrame
to the newEachFrame
mission event handler from 1.58. To keep back wards compatibility with the 1.54 version the Linux build is using, it falls back toBIS_fnc_addStackedEventHandler
if an older version of the game was detected. It also deletes "ancient" code that is no longer necessary.onEachFrame
command was used which would overwrite the BIS stacked event handler. no longer needed asEachFrame
mission event is stackable and should be used instead. The trigger will still be created for older builds before 1.58.EachFrame
)CBA_Dummy_Map
andCBA_FrameHandlerTitle
because they are no longer used. Behaviour could also be emulated withRscMapControlEmpty
+ctrlCreate
without doing any config stuff, but I see no use for this afterEachFrame
was addedcba_common_fnc_addPerFrameHandlerLogic
and associated"blaHandler"
. These were unreachable code and probably meant to serialize the old oldonDraw
PFH method (which was used even before stacked event handlers)