use mission event for PlayerConnected #306
Merged
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this replaces all
onPlayerConnected
stacked events withPlayerConnected
mission events. it has the benefit that no mission or addon using a delayedonPlayerConnected <CODE>
(SQF command) can overwrite our events.WIP tag, because there currently is a bug, where the
PlayerConnected
mission event does not fire whenonPlayerConnected <CODE>
hasn't been used at least once. this is fixed according to the todays changelog, but the bug seems to be still present in the RC version uploaded to Steam.I'll test if they fixed that next week.
backwards compatible with 1.54 / Linux, using the same method as in the
EachFrame
PR