Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This adds
CBA_fnc_globalEventJIP
to the CBA events frame work.It is basically the same as
CBA_fnc_globalEvent
, but all event calls (with their passed arguments) that happen during a mission are stored globally on a game logic. They are automatically called on clients that join in progress.This is usefull for local commands that are not JIP persistent (e.g.
setIdentity
,setFace
,setRank
, etc. etc.)The
_jipId
variable is an optional parameter that can be used to overwrite previous events with a new one. If no id is provided one will be automatically generated. This follows the same logic as the JIP ID in theremoteExec
SQF command. (https://community.bistudio.com/wiki/remoteExec)(While it uses
clientOwner
, which I consider to be broken in save games, this actually doesn't matter as the wrong owner IDs returned by it are still unique)systemChat str (["print_test", "TEST_TEST_TEST"] call CBA_fnc_globalEventJIP)