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add scripted garrison waypoint #438

Merged
merged 1 commit into from
Jul 17, 2016
Merged

add scripted garrison waypoint #438

merged 1 commit into from
Jul 17, 2016

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commy2
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@commy2 commy2 commented Jul 16, 2016

When merged this pull request will:

  • Adds a scripted waypoint called "GARRISON"
  • makes the group enter nearby buildings and static weapons
  • based on CBA_fnc_taskDefend

@commy2 commy2 added the Feature label Jul 16, 2016
@commy2 commy2 added this to the 3.0.1 milestone Jul 16, 2016
class CfgWaypoints {
class A3 { // called "Advanced"
class CBA_Task_Garrison {
displayName = "GARRISON"; // all caps
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@Killswitch00 Killswitch00 Jul 17, 2016

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Put the display string in the stringtable.xml so it can be translated

EDIT: Hmm...the core game ones are not stringtable:d ...

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was about to write that. unlocalized and all caps. probably to get consistency with the scripting commands. https://community.bistudio.com/wiki/setWaypointType

@Killswitch00 Killswitch00 merged commit 1e73500 into master Jul 17, 2016
@Killswitch00 Killswitch00 deleted the garrison-waypoint branch July 17, 2016 08:01
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2 participants