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use new PATHTO_FNC macro #494

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Sep 6, 2016
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192 changes: 94 additions & 98 deletions addons/common/CfgFunctions.hpp
Original file line number Diff line number Diff line change
@@ -1,138 +1,134 @@

#define F_FILEPATH(func) class func {\
file = QUOTE(PATHTOF(DOUBLES(fnc,func).sqf));\
}

class CfgFunctions {
class CBA {
class Config {
F_FILEPATH(getConfigEntry);
F_FILEPATH(getObjectConfig);
F_FILEPATH(getItemConfig);
F_FILEPATH(getMuzzles);
F_FILEPATH(getWeaponModes);
F_FILEPATH(inheritsFrom);
F_FILEPATH(getTurret);
PATHTO_FNC(getConfigEntry);
PATHTO_FNC(getObjectConfig);
PATHTO_FNC(getItemConfig);
PATHTO_FNC(getMuzzles);
PATHTO_FNC(getWeaponModes);
PATHTO_FNC(inheritsFrom);
PATHTO_FNC(getTurret);
};

class Entities {
F_FILEPATH(findEntity);
F_FILEPATH(deleteEntity);
F_FILEPATH(isAlive);
F_FILEPATH(getAlive);
F_FILEPATH(getGroup);
F_FILEPATH(getSharedGroup);
F_FILEPATH(nearPlayer);
F_FILEPATH(getArg);
F_FILEPATH(createMarker);
F_FILEPATH(createTrigger);
F_FILEPATH(getGroupIndex);
F_FILEPATH(getMagazineIndex);
F_FILEPATH(currentMagazineIndex);
PATHTO_FNC(findEntity);
PATHTO_FNC(deleteEntity);
PATHTO_FNC(isAlive);
PATHTO_FNC(getAlive);
PATHTO_FNC(getGroup);
PATHTO_FNC(getSharedGroup);
PATHTO_FNC(nearPlayer);
PATHTO_FNC(getArg);
PATHTO_FNC(createMarker);
PATHTO_FNC(createTrigger);
PATHTO_FNC(getGroupIndex);
PATHTO_FNC(getMagazineIndex);
PATHTO_FNC(currentMagazineIndex);
};

class Soldiers {
F_FILEPATH(isPerson);
F_FILEPATH(canUseWeapon);
F_FILEPATH(selectWeapon);
F_FILEPATH(switchPlayer);
F_FILEPATH(currentUnit);
F_FILEPATH(players);
PATHTO_FNC(isPerson);
PATHTO_FNC(canUseWeapon);
PATHTO_FNC(selectWeapon);
PATHTO_FNC(switchPlayer);
PATHTO_FNC(currentUnit);
PATHTO_FNC(players);
};

class Vehicles {
F_FILEPATH(getFirer);
F_FILEPATH(isTurnedOut);
F_FILEPATH(getVolume);
F_FILEPATH(vehicleRole);
F_FILEPATH(turretPath);
F_FILEPATH(turretPathWeapon);
F_FILEPATH(viewDir);
F_FILEPATH(turretDir);
PATHTO_FNC(getFirer);
PATHTO_FNC(isTurnedOut);
PATHTO_FNC(getVolume);
PATHTO_FNC(vehicleRole);
PATHTO_FNC(turretPath);
PATHTO_FNC(turretPathWeapon);
PATHTO_FNC(viewDir);
PATHTO_FNC(turretDir);
};

class Anims {
F_FILEPATH(getAnimType);
F_FILEPATH(getUnitAnim);
F_FILEPATH(getUnitDeathAnim);
F_FILEPATH(isUnitGetOutAnim);
F_FILEPATH(headDir);
F_FILEPATH(modelHeadDir);
PATHTO_FNC(getAnimType);
PATHTO_FNC(getUnitAnim);
PATHTO_FNC(getUnitDeathAnim);
PATHTO_FNC(isUnitGetOutAnim);
PATHTO_FNC(headDir);
PATHTO_FNC(modelHeadDir);
};

class Inventory {
F_FILEPATH(addWeapon);
F_FILEPATH(addMagazine);
F_FILEPATH(addItem);
F_FILEPATH(removeWeapon);
F_FILEPATH(removeMagazine);
F_FILEPATH(removeItem);
F_FILEPATH(weaponComponents);
F_FILEPATH(dropWeapon);
F_FILEPATH(dropMagazine);
F_FILEPATH(dropItem);
F_FILEPATH(binocularMagazine);
F_FILEPATH(addBinocularMagazine);
F_FILEPATH(removeBinocularMagazine);
PATHTO_FNC(addWeapon);
PATHTO_FNC(addMagazine);
PATHTO_FNC(addItem);
PATHTO_FNC(removeWeapon);
PATHTO_FNC(removeMagazine);
PATHTO_FNC(removeItem);
PATHTO_FNC(weaponComponents);
PATHTO_FNC(dropWeapon);
PATHTO_FNC(dropMagazine);
PATHTO_FNC(dropItem);
PATHTO_FNC(binocularMagazine);
PATHTO_FNC(addBinocularMagazine);
PATHTO_FNC(removeBinocularMagazine);
};

class Cargo {
F_FILEPATH(addWeaponCargo);
F_FILEPATH(addMagazineCargo);
F_FILEPATH(addItemCargo);
F_FILEPATH(addBackpackCargo);
F_FILEPATH(removeWeaponCargo);
F_FILEPATH(removeMagazineCargo);
F_FILEPATH(removeItemCargo);
F_FILEPATH(removeBackpackCargo);
PATHTO_FNC(addWeaponCargo);
PATHTO_FNC(addMagazineCargo);
PATHTO_FNC(addItemCargo);
PATHTO_FNC(addBackpackCargo);
PATHTO_FNC(removeWeaponCargo);
PATHTO_FNC(removeMagazineCargo);
PATHTO_FNC(removeItemCargo);
PATHTO_FNC(removeBackpackCargo);
};

class Maps {
F_FILEPATH(northingReversed);
F_FILEPATH(mapGridToPos);
F_FILEPATH(mapRelPos);
F_FILEPATH(mapDirTo);
F_FILEPATH(getTerrainProfile);
PATHTO_FNC(northingReversed);
PATHTO_FNC(mapGridToPos);
PATHTO_FNC(mapRelPos);
PATHTO_FNC(mapDirTo);
PATHTO_FNC(getTerrainProfile);
};

class Positions {
F_FILEPATH(getArea);
F_FILEPATH(getDistance);
F_FILEPATH(getPos);
F_FILEPATH(setPos);
F_FILEPATH(realHeight);
F_FILEPATH(setHeight);
F_FILEPATH(randPos);
F_FILEPATH(randPosArea);
F_FILEPATH(getNearest);
F_FILEPATH(getNearestBuilding);
PATHTO_FNC(getArea);
PATHTO_FNC(getDistance);
PATHTO_FNC(getPos);
PATHTO_FNC(setPos);
PATHTO_FNC(realHeight);
PATHTO_FNC(setHeight);
PATHTO_FNC(randPos);
PATHTO_FNC(randPosArea);
PATHTO_FNC(getNearest);
PATHTO_FNC(getNearestBuilding);
};

class Misc {
F_FILEPATH(addPerFrameHandler);
F_FILEPATH(removePerFrameHandler);
F_FILEPATH(createPerFrameHandlerObject);
F_FILEPATH(deletePerFrameHandlerObject);
F_FILEPATH(addPlayerAction);
F_FILEPATH(removePlayerAction);
F_FILEPATH(createNamespace);
F_FILEPATH(deleteNamespace);
F_FILEPATH(directCall);
F_FILEPATH(objectRandom);
F_FILEPATH(execNextFrame);
F_FILEPATH(waitAndExecute);
F_FILEPATH(waitUntilAndExecute);
F_FILEPATH(compileFinal);
PATHTO_FNC(addPerFrameHandler);
PATHTO_FNC(removePerFrameHandler);
PATHTO_FNC(createPerFrameHandlerObject);
PATHTO_FNC(deletePerFrameHandlerObject);
PATHTO_FNC(addPlayerAction);
PATHTO_FNC(removePlayerAction);
PATHTO_FNC(createNamespace);
PATHTO_FNC(deleteNamespace);
PATHTO_FNC(directCall);
PATHTO_FNC(objectRandom);
PATHTO_FNC(execNextFrame);
PATHTO_FNC(waitAndExecute);
PATHTO_FNC(waitUntilAndExecute);
PATHTO_FNC(compileFinal);
};

class Ui {
F_FILEPATH(getFov);
F_FILEPATH(getAspectRatio);
F_FILEPATH(getUISize);
PATHTO_FNC(getFov);
PATHTO_FNC(getAspectRatio);
PATHTO_FNC(getUISize);
};

class Broken {
F_FILEPATH(actionArgument);
PATHTO_FNC(actionArgument);
};
};
};
14 changes: 5 additions & 9 deletions addons/network/CfgFunctions.hpp
Original file line number Diff line number Diff line change
@@ -1,16 +1,12 @@

#define F_FILEPATH(func) class func {\
file = QUOTE(PATHTOF(DOUBLES(fnc,func).sqf));\
}

class CfgFunctions {
class CBA {
class Network {
F_FILEPATH(globalExecute);
F_FILEPATH(globalSay);
F_FILEPATH(globalSay3d);
F_FILEPATH(publicVariable);
F_FILEPATH(setVarNet);
PATHTO_FNC(globalExecute);
PATHTO_FNC(globalSay);
PATHTO_FNC(globalSay3d);
PATHTO_FNC(publicVariable);
PATHTO_FNC(setVarNet);
};
};
};
4 changes: 0 additions & 4 deletions addons/settings/CfgFunctions.hpp
Original file line number Diff line number Diff line change
@@ -1,8 +1,4 @@

#define F_FILEPATH(func) class func {\
file = QUOTE(PATHTOF(DOUBLES(fnc,func).sqf));\
}

class CfgFunctions {
class CBA {
class Settings {};
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