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fix setting direction of remote units via zeus #816
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Tested with same code on dedicated with HC
maybe add |
We could store the ehid in a object namespace variable on the logic. |
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if (!local _unit) then { | ||
private _dir = getDir _unit; | ||
[_unit, _dir] remoteExec ["setDir", _unit]; |
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With doWatch you can also let tanks turn the gun. Would be nice to have ;D
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The turret is rotating fine with this fix without having to do doWatch.
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Love it!
When merged this pull request will:
It has been years. They will never fix this. This work around is very simple.