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make settings ediable in unsaved mission #893

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Mar 7, 2018
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4 changes: 2 additions & 2 deletions addons/settings/script_component.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -95,11 +95,11 @@

#define CAN_SET_SERVER_SETTINGS ((isServer || {IS_ADMIN_LOGGED}) && {!isNull GVAR(server)}) // in single player, as host (local server) or as logged in (not voted) admin connected to a dedicated server
#define CAN_SET_CLIENT_SETTINGS !isServer // in multiplayer as dedicated client
#define CAN_SET_MISSION_SETTINGS (is3den && {!(missionName in ["", "tempMissionSP", "tempMissionMP"])}) // in editor with existing mission.sqm
#define CAN_SET_MISSION_SETTINGS is3den // in editor

#define CAN_VIEW_SERVER_SETTINGS !isNull GVAR(server) // everyone can peak at those in multiplayer
#define CAN_VIEW_CLIENT_SETTINGS !isServer // in multiplayer as dedicated client
#define CAN_VIEW_MISSION_SETTINGS ((is3den || {missionVersion >= 15}) && {!(missionName in ["", "tempMissionSP", "tempMissionMP"])}) // can view those in 3den or 3den missions
#define CAN_VIEW_MISSION_SETTINGS (is3den || {missionVersion >= 15}) // can view those in 3den or 3den missions

#define HASH_NULL ([] call CBA_fnc_hashCreate)
#define NAMESPACE_NULL objNull
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