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Create vectorRotate3D.sqf #898

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34 changes: 34 additions & 0 deletions addons/vectors/fnc_vectorRotate3D.sqf
Original file line number Diff line number Diff line change
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/*
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* Author: LorenLuke
* Rotates the first vector around the second, clockwise by angle theta
*
* Arguments:
* 0: Vector <ARRAY>
* 1: Rotation Axis <ARRAY>
* 2: Angle (degrees) <NUMBER>
*
* Return Value:
* Transformed Vector <ARRAY>
*
* [weaponDir player, [0,0,1], 25] call CBA_fnc_vectorRotate3D
*
* Public: No
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Shouldn't this be public though?

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Not part of CBA's header anyways.

*/
#include "script_component.hpp"

params ["vector", "_rotationAxis", "_theta"];

private _normalVector = vectorNormalized _rotationAxis;
private = _s_theta = sin(_theta);
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typo =

private = _c_theta = cos(_theta);

// Rodrigues Rotation Formula;
// https://wikimedia.org/api/rest_v1/media/math/render/svg/2d63efa533bdbd776434af1a7af3cdafaff1d578
private _returnVector =
(_vector1 vectorMultiply _c_theta) vectorAdd
((_normalVector vectorCrossProduct _vector1) vectorMultiply _s_theta) vectorAdd
(
_normalVector vectorMultiply ((_normalVector vectorDotProduct _vector1) * (1 - _c_theta))
);

_returnVector;