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Add FILE_EXISTS macro to common macros #899

Merged
merged 10 commits into from
Apr 14, 2018
Merged

Add FILE_EXISTS macro to common macros #899

merged 10 commits into from
Apr 14, 2018

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klemmchr
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When merged this pull request will:

  • Remove the macro FILE_EXISTS from cba settings and add it to common macros

There are some useful cases where a developer would like to load a file but wants to check first if it exists to prevent error screens popping up.

@jonpas
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jonpas commented Mar 11, 2018

This will throw an error in RPT, might want to add that.

@commy2
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commy2 commented Mar 11, 2018

On machines without interface, this reports always false. This is because the control will be null.

@commy2
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commy2 commented Mar 11, 2018

It will also report false outside of 3den, because it currently adds the dummy control to Display3DEN. It should "work" with RscDisplayMain/idd 0 though.

};

if (_fileExists) then {
if (FILE_EXISTS(_file)) then {
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@commy2 commy2 Mar 11, 2018

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initDisplayMain.sqf is executed in the onLoad event of RscDisplayMain/idd=0. findDisplay 0 will report null, because findDisplay is bugged and only reports displays that were created at least one frame* earlier.
This will cause the macro script to fall back to loadFile. And if loadFile fails, it will create an error message.
This leads to this branch of CBA to create an error pop up when loaded without cba_settings.sqf file in the main directory and file patching enabled. Try it.

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Should this stay how it was or should there be a macro like FILE_EXISTS_CUSTOM also accepting a display as param to handle such cases?

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Could read the main display from uiNamespace:

uiNamespace getVariable "RscDisplayMain"

That should work even during this onLoad event as XEH DisplayLoaded is executed after the BIS_fnc_initDisplay script that sets these variables.
You should also drop the 313 display completely, as the main menu display does exist in 3den.

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Does the main menu also exist when a mission is loaded? If not, does display 313 exist there? How would this behave when neither in 3DEN nor in main menu?

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I'm pretty sure the main menu display survives the whole session, but not 100% as I haven't messed around with it a lot in (dedicated client) MP.
Display3den is created once you enter the editor and it survives even through previews until you leave the editor back to the main menu.

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Good point. But just calling disableSerialization would have the side effect of disabling serilization for the script. Which cannot be intended.
Should wrap the thing into an isNil block to force unscheduled environment I'd say. Or alternatively store the control inside an array or something.

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Isn't disableSerialization scope based? However, in my tests I got no error without disableSerialization which is strange but the macro still seems to work fine. And I think you also didn't use disableSerialization in the settings scoped macro.

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@chris579 Script based. VM based.

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Isn't disableSerialization scope based?

No.

in my tests I got no error

The error requires serialization to be enabled in the first place. Local variables in unscheduled environment are not affected.

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And I think you also didn't use disableSerialization in the settings scoped macro.

Yes, because it was for this specific component, and I don't ever use the scheduled environment.

@commy2 commy2 added the Feature label Mar 19, 2018
@commy2 commy2 added this to the 3.7 milestone Mar 19, 2018
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commy2 commented Mar 19, 2018

Needs testing.

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commy2 commented Mar 19, 2018

Any reason to not make this a function instead? The macro uses call anyway.

@commy2 commy2 self-assigned this Mar 19, 2018
@klemmchr
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Not really, could really be a function.

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commy2 commented Mar 19, 2018

Will do later.

@Killswitch00 Killswitch00 merged commit f1bd2cd into CBATeam:master Apr 14, 2018
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5 participants