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Add CBA_fnc_uniqueUnitItems #902

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44 changes: 44 additions & 0 deletions addons/common/fnc_getUniquePlayerItems.sqf
Original file line number Diff line number Diff line change
@@ -0,0 +1,44 @@
/* ----------------------------------------------------------------------------
Function: CBA_fnc_getUniquePlayerItems

Description:
A function used to retrieve a unique list of items in the units inventory
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A function used to [R]etrieve[s] a unique list of items in the units inventory[.]


Parameters:
_unit - Unit to retrieve the items from
_weaponItems - Include weapons, attachments, loaded magazines (Default: false)
_backpack - Include items in backpack (Default: true)
_vest - Include items in vest (Default: true)
_uniform - Include items in uniform (Default: true)

Example:
(begin example)
_allItems = [player, true, false] call CBA_fnc_getUniquePlayerItems
(end)

Returns:
Array of item classnames <ARRAY>

Author:
Dedmen
---------------------------------------------------------------------------- */
#include "script_component.hpp"
SCRIPT(getUniquePlayerItems);

params [["_unit", objNull, [objNull]], ["_weaponItems", true, [true]], ["_backpack", true, [true]], ["_vest", true, [true]], ["_uniform", true, [true]]];

private _allItems = (assignedItems _unit);
if (_uniform) then {_allItems append ((getItemCargo (uniformContainer _unit)) select 0);};
if (_vest) then {_allItems append ((getItemCargo (vestContainer _unit)) select 0);};
if (_backpack) then {_allItems append ((getItemCargo (backpackContainer _unit)) select 0);};

if (_weaponItems) then {
_allItems append (primaryWeaponItems _unit);
_allItems append (secondaryWeaponItems _unit);
_allItems append (handgunItems _unit);
_allItems append [ primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit,
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Array contents to new line, one indent right.

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    _allItems append [
                        primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit,
                        primaryWeaponMagazine _unit, secondaryWeaponMagazine _unit, handgunMagazine _unit
                     ];

Or

    _allItems append [
    primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit,
    primaryWeaponMagazine _unit, secondaryWeaponMagazine _unit, handgunMagazine _unit
                     ];

? I'm confused now.

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_allItems append [
    primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit,
    primaryWeaponMagazine _unit, secondaryWeaponMagazine _unit, handgunMagazine _unit
];

primaryWeaponMagazine _unit, secondaryWeaponMagazine _unit, handgunMagazine _unit
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Only one indent right.

];
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Same indent as _allItems append ....

};

_allItems arrayIntersect _allItems //Remove duplicates