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HW0: Akiko Zhu #26

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HW0: Akiko Zhu #26

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  • I implemented Fractal Brownian Motion (AKA. FBM) noise on the tested shapes.

  • Change color to give different render effects on the geometry.

  • Change shape to switch your favorite display geometry such as Cube and Icosphere.

  • Change the scale to adjust the percentage of noise influence.

  • Change the speed to speed up or slow down the beating frequency.

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