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Releases: CJLove/x16-LodeRunner

Beta Release 3

02 May 20:51
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Beta Release 3 Pre-release
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This is a third beta release of Lode Runner ported to the Commander X16 emulator/rom version r37. The lode_runner.zip artifact includes the lode_runner.prg and all necessary .BIN files. This version updates the splash screen to support selection of world, game speed, sound on/off, and starting level.

Please open issues on github for any problems you run into, and specify the world (Classic/Championship/Professional/Fanbook/Revenge) and level where encountered the problem. Suggestions are welcome as well.

Changes anticipated in subsequent beta releases

  • Improve sound support, add "level complete" sounds
  • Level editor for custom levels if commanderx16/x16-rom#136 is resolved in a future kernal release

Beta Release 2

08 Mar 22:10
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Beta Release 2 Pre-release
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This is a second beta release of Lode Runner ported to the Commander X16 emulator/rom version r36. The lode_runner.zip artifact includes the lode_runner.prg and all necessary .BIN files. This version adds preliminary sound support.

Please open issues on github for any problems you run into, and specify the world (Classic/Championship/Professional/Fanbook/Revenge) and level where encountered the problem. Suggestions are welcome as well.

Changes anticipated in subsequent beta releases

  • Improve sound support, add "level complete" sounds
  • Support multiple game speeds (the current "fast" speed and a slower speed which matches the C64 version of Lode Runner)
  • Level editor for custom levels if commanderx16/x16-rom#136 is resolved in a future kernal release
  • Additional code refactoring/cleanup to support unit testing

Beta release 1

01 Mar 23:44
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X16 Lode Runner Beta release 1

This is the initial beta release of Lode Runner ported to the Commander X16 emulator version r36. The lode_runner.zip artifact includes the lode_runner.prg and all necessary .BIN files.

Please open issues on github for any problems you run into, and specify the world (Classic/Championship/Professional/Fanbook/Revenge) and level where encountered the problem. Suggestions are welcome as well.

Possible changes I expect in subsequent releases

  • Sound (fingers crossed!)
  • Level editor for custom levels if commanderx16/x16-rom#136 is resolved in a future kernal release
  • General code cleanup/refactoring

Game play

  • Cursor keys control the runner movement
  • CTRL digs to the left
  • ALT digs to the right
  • ENTER (START) will kill the runner if trapped