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v0.4.0

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@xiangzhi xiangzhi released this 17 Feb 03:41
2110c7a

[0.4.0] - 2022-02-16

  • [Added] RandomPickState which randomly pick one of the children to be executed. All children has uniform probability being picked.
  • [Added] added get_status method in State which return the status of the State.
  • [Changed] name for State is now optional, the default is its class name.
  • [Changed] streamlined ParallelState to prevent potential interrupt race issues. Enable AtLeastOneState to overwrite two function for its functionality.
  • [Changed] ParallelState now ignores empty/None States if passed in as children.
  • [Fixed] condition in AtLeastOneState where other states aren't destroyed when exiting under success condition.