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[0.4.0] - 2022-02-16
[Added]RandomPickState which randomly pick one of the children to be executed. All children has uniform probability being picked.
[Added] added get_status method in State which return the status of the State.
[Changed] name for State is now optional, the default is its class name.
[Changed] streamlined ParallelState to prevent potential interrupt race issues. Enable AtLeastOneState to overwrite two function for its functionality.
[Changed]ParallelState now ignores empty/None States if passed in as children.
[Fixed] condition in AtLeastOneState where other states aren't destroyed when exiting under success condition.