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Custom ENet Builds

Valk edited this page Dec 19, 2024 · 4 revisions

If you are running on an OS without a build for your platform (such as Apple ARM), you may need to provide your own build of ENet-CSharp. To do so, follow the build instructions here, and place the resulting ENet-CSharp.dll and .so or .dylib in the games root directory.

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