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[Plugins] Fixed platform launcher failing to run Steam games with mods #179

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merged 5 commits into from
Nov 7, 2022

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t3m1X
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@t3m1X t3m1X commented Oct 27, 2022

PlatformLauncher plugin would get stuck waiting for the platform and/or game to launch and would fail to set env variable properly for Steam and Epic Games Store.
These changes make games in these platforms now launch reliably with mods, as well as adds an extra option to the plugin configuration just for user comfort.

@wannkunstbeikor
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You should follow the CodingStandards, even if the original code didnt

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t3m1X commented Oct 28, 2022

That is my bad, am used to keeping with whatever code style was used, I will go through it in a minute and change it to follow C# Standards

@wannkunstbeikor
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I meant the standards cade put into a file in FrostyCore/CodingStandards

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t3m1X commented Oct 28, 2022

Ah, I did miss that file (I believe it is not on branch 1.0.6.2), thank you for pointing it out, I will comb the file again.

May I ask have .editorconfig been considered, since the project uses VS-2022?

@wannkunstbeikor
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wannkunstbeikor commented Oct 28, 2022

Diana made a pr for that #121

@CadeEvs CadeEvs merged commit 875b602 into CadeEvs:1.0.6.2 Nov 7, 2022
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3 participants