2D ecosystem simulation developed for a university group assignment.
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Main menu allowing customisation of the simulation.
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Procedurally generated terrain.
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Predator and Prey eat, drink, wander and breed.
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Predator and Prey handle their decision making via a statemachine.
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Pathfinding is handled by the A* algorithm.
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Random chance of events each day.
- Famine
- Disease
- Migration
- Sprout (food growing)
- Flood
- Drough
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Food grows and spreads across the map if left untouch.
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Simulation outputs a CSV for the graphing program.
Our scripts are located under Assets/Scripts/. Our sprites and prefabs are located under Assets/Resources/. The Unity scenes are under Assets/Scenes/. The debug editor windows are under Assets/Editors/,
Ecology Simulation: Predators and Prey - Demonstration
Co-developed by Callum Anderson, Dylan Foss and Orran Syms